Having seen a lot of recent threads on the Rift colour banding issues (loss of blacks and obvious stepped transitions between dark greys/blacks), I thought I'd ask this-
During the jump between stars, there are all sorts of blobs and smudged stars/galaxies etc whizzing by.
Do any of you other Rift CV1 users see the squares surrounding the textures as they float by during the jump? Some of the brighter blobs that pass by slowly in the outer portion of the 'wormhole' appear to be clipped, almost as if the gamma is too bright and the edges of the texture are easily visible.
I think the problem is the same in the monitor window too.
Any fixes, or does it belong to the same rift banding problem?
(Incidentally, I need to take my work monitor cable home and try changing the Rift colour depth/gamma settings) At the moment my home monitor uses a DVI cable, but it too displays the same colour banding I see in the rift. But if I change/adjust the gama through the Windows calibrtation, I get all the real deep blacks the monitor is capable of, so its definitely a software driver interaction/ED issue).
During the jump between stars, there are all sorts of blobs and smudged stars/galaxies etc whizzing by.
Do any of you other Rift CV1 users see the squares surrounding the textures as they float by during the jump? Some of the brighter blobs that pass by slowly in the outer portion of the 'wormhole' appear to be clipped, almost as if the gamma is too bright and the edges of the texture are easily visible.
I think the problem is the same in the monitor window too.
Any fixes, or does it belong to the same rift banding problem?
(Incidentally, I need to take my work monitor cable home and try changing the Rift colour depth/gamma settings) At the moment my home monitor uses a DVI cable, but it too displays the same colour banding I see in the rift. But if I change/adjust the gama through the Windows calibrtation, I get all the real deep blacks the monitor is capable of, so its definitely a software driver interaction/ED issue).