SRV Collision Detection

I believe there have been threads on this previously but for the love of something, can FDev please look at the physics and bounding box limits on the SRV. Prospecting around Dav's Hope last night, managed to get hooked up on one of the buildings. After about a dozen save/quit/restart and maxing my thrusters to engine only I managed to untangle and then promptly ended up upside down. It took another several attempts to get the thing righted again. At one point I was a hairs breadth from hitting the self destruct button, with all that might entail.

At least give us a "reset" function for the SRV so if we do end up snagged, we can rectify the situation without 30 minutes of increasingly frustrating log/relog not-really-emergent mini-game or the other fiddle which is apparently to reload without Horizons enabled. Frankly, that shouldn't be necessary.

Better yet, put a box around any surface structures and/or ensure the material spawns are well clear of any building.
 
Having travelled literally thousands of kms in my SRV and getting it stuck in all sorts of bizarre places, I'd say that the bounding box is pretty good. Whenever I've been stuck, the external camera shows that I am rightfully stuck. :)

The difficulty in some terrain (though this shouldn't apply to Dav's Hope) is that it is difficult to determine level (i.e. whether the ground you are on, which appears perfectly flat, it in fact nearly vertical). I've got myself stuck in pits in mountains where this is a huge issue, but it isn't a fault with the SRV.
 
I believe there have been threads on this previously but for the love of something, can FDev please look at the physics and bounding box limits on the SRV. Prospecting around Dav's Hope last night, managed to get hooked up on one of the buildings. After about a dozen save/quit/restart and maxing my thrusters to engine only I managed to untangle and then promptly ended up upside down. It took another several attempts to get the thing righted again. At one point I was a hairs breadth from hitting the self destruct button, with all that might entail.

At least give us a "reset" function for the SRV so if we do end up snagged, we can rectify the situation without 30 minutes of increasingly frustrating log/relog not-really-emergent mini-game or the other fiddle which is apparently to reload without Horizons enabled. Frankly, that shouldn't be necessary.

Better yet, put a box around any surface structures and/or ensure the material spawns are well clear of any building.
That's exactly the reason why in VR I can't stay in an SRV for more than 15 minutes :sick:🤮
 
You can also try deploying/retracting your turret - it can do odd things to collision detection. I'm pretty sure I once drove straight through a Brain Tree while doing that: my tire tracks passed the tree trunk on either side.
 
I believe there have been threads on this previously but for the love of something, can FDev please look at the physics and bounding box limits on the SRV. Prospecting around Dav's Hope last night, managed to get hooked up on one of the buildings. After about a dozen save/quit/restart and maxing my thrusters to engine only I managed to untangle and then promptly ended up upside down. It took another several attempts to get the thing righted again. At one point I was a hairs breadth from hitting the self destruct button, with all that might entail.

At least give us a "reset" function for the SRV so if we do end up snagged, we can rectify the situation without 30 minutes of increasingly frustrating log/relog not-really-emergent mini-game or the other fiddle which is apparently to reload without Horizons enabled. Frankly, that shouldn't be necessary.

Better yet, put a box around any surface structures and/or ensure the material spawns are well clear of any building.
Dav's Hope is the least of an SRV's problems, so if you get yourself into difficulty there, you will have no chance at a Guardian site :p
 
Dav's Hope is the least of an SRV's problems, so if you get yourself into difficulty there, you will have no chance at a Guardian site :p
Dav's Hope and Guardian Sites proves that we need Spacelegs for this kind of contents. The guardian structures in SRV are really too much stretched and borderline.
Guardian sites proves also that we need atmospheric planets... ruins and structures on barren and airless worlds? Didn't they need to breath? Probably this is the reason why they are extincted...
 
Well it was the upthrusting (ooh er, missus) that must eventually have dislodged me. If that had failed then I was about to attempt a non Horizons log in. However at best that's a workaround not a fix for a problem that a bit of programming thought could avoid.
 
Is that possible? I've always assumed it was deployed automatically based on proximity to your ship. I'm not aware of any manual override to retract it (though I have never looked) - is there one?

Well, I guess what I mean is entering/exiting the turret's Telepresence mode. You're right that "Turret deploying" is the message you see when you get far enough from your ship for the turret to function. Somehow I never think of it as "Entering Turret's Telepresence mode" and I don't think I'll start now :).
 
Well, I guess what I mean is entering/exiting the turret's Telepresence mode. You're right that "Turret deploying" is the message you see when you get far enough from your ship for the turret to function. Somehow I never think of it as "Entering Turret's Telepresence mode" and I don't think I'll start now :).

The turret is retracted due to storage limitations of the ship. It retracts automatically in the vicinity of the ship so that you can board. Just as the wheels "retract" during the actual boarding (and your SRV turns into a nice little storage cube :) ).

I've never considered the SRV to have anything to do with telepresence. You are physically in the vehicle driving it. The turret view is simply the view from the camera on the turret - no telepresence required.

But I guess this confirms that there isn't a way to retract your turret manually.
 
However at best that's a workaround not a fix for a problem that a bit of programming thought could avoid.

As per my first post, I don't think this is a programming issue in the slightest. It is perfectly possible in reality to get vehicles stuck in places where you will not be able to extract them (without help).

Now, a bit of thought before driving could certainly have avoided these situations, I'm sure. :p (And to be clear, I rarely think before I drive the SRV... I just choose a direction and full throttle!)
 
I've never considered the SRV to have anything to do with telepresence. You are physically in the vehicle driving it. The turret view is simply the view from the camera on the turret - no telepresence required.

Tell it to this screenshot:

135653


^^^^^^^^^^^^^^^^ Right there, I mean :).
 
The turret is retracted due to storage limitations of the ship. It retracts automatically in the vicinity of the ship so that you can board. Just as the wheels "retract" during the actual boarding (and your SRV turns into a nice little storage cube :) ).

I've never considered the SRV to have anything to do with telepresence. You are physically in the vehicle driving it. The turret view is simply the view from the camera on the turret - no telepresence required.

But I guess this confirms that there isn't a way to retract your turret manually.
Sadly, the concept of "teleprescence" was introduced by Sandro Sammarco for this very purpose .... it was a slippery slope. 😞
 
It's the only way I can make sense of the fact that when your SRV is destroyed you end up right back in your ship. But if you ask what happens if your ship is destroyed while you're out in your SRV, my brain just stars to hurt and I make these little mewling noises that I don't want anybody to know about.
 
To clarify - we are actually in the SRV, not telepresenced into it (i.e. not like the SLF). However, we do telepresence from the driving seat up into the turret. That said, there's really barely any need whatsoever for FD to have used the word "telepresence" in this context (it's not like your telepresenced self can be killed in the turret such that you then find your real self back in the driving seat). We're no more "telepresenced" into the turret than a submarine captain is telepresenced up his periscope. Hey ho, Frontier had a bit of a brain fart with the whole "telepresence" thing (and don't even get me started on the word "holo-me" and the daft things people have intuited from that - why they had to be so damn in-universe and couldn't just call it an avatar like every single other software developer in history I'll never know).
 
The fact is in ED we all live in the Matrix and telepresence anywhere in the universe.
Or, in a more modern vision, it is something like Altered Carbon - our bodies being the sleeves
 
I've never considered the SRV to have anything to do with telepresence. You are physically in the vehicle driving it. The turret view is simply the view from the camera on the turret - no telepresence required.

Must be said, I didn't spot my contradiction when I wrote this (obviously :) ). Telepresence is the process of viewing and controlling something via a camera (or I prefer to think of it, via the headset, which works great for me in VR!). So, of course you are technically using telepresence to control the SRV turret. But it is also right above your head, so nowhere near as problematic as trying to rationalise multicrew telepresence (for example).
 
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