SRV HUD much clearer that cockpit HUD

A bit hard to explain - but I've noticed while I'm in the SRV/rover that the left and right HUD panels are MUCH crisper and easier to read that the ones in cockpit. They look a bit smaller but to my eyes they are FAR easier to read. Any idea why that is? Any way to get that level of clarity in cockpit? I'm reading several threads with tips to increase clarity and quality but haven't seen anyone mention or ask this before.

I'm running on the Zotac Extreme GTX1080 and have all visual settings at the max and get a 90fps very easily so obviously my rig is powerful enough to handle just about any level of graphics. I also have motion blur off (or whatever Elite calls it).

Any thoughts anyone??

-Ross
 
What ship are you flying ? Some of them have screens that are relatively far from your view point compared to others. For instance, I just went into an ASP after being in an Imperial Courier, and the screens feel much further away. The Eagle is the extreme example, where the screens are almost on your shoulders.
 
Ah, interesting, I suppose I hadn't thought of that and figured they would all be about the same. I'm currently flying a Viper Mark III as I'm pretty new to the game, only about 100 hours or so in. I'm still figuring a lot of things out, once I finally learned how to do missions like trade data and now SRV missions shooting down drones (forget the in-game name) it's far more fun than when I was just running Boom Time Data between stations. I want to get into bounty hunting soon but my little Viper is still pretty weak in a dog fight, most times I just have to run when someone attacks me!

I've been reading through the numerous other threads here about making things look better in VR and plan to play around with them today. I'd also love to get the HUD overlay stuff working with my Rift as that just seems cool. Between my Thrustmaster Warthog, SimDash (really for racing but I've mapped many buttons/switches for Elite), VoiceAttack (with a bunch of custom stuff I added) and using my racing wheel and pedals to drive the SRV, oh and using VoiceAttack and Joy2Key to control things like Windows Media Player the immersion is extreme. While playing I never touch a keyboard but can control everything, feels like my "space car" of the future.

This game is certainly intensely complicated but damn is it amazing. I keep seeing all these reviews of No Man's Sky, which I was interested in trying until I saw no triple screen, no VR and no Joystick (and all the other problems) and I think "these poor people don't know what they are missing by not playing E:D"

-Ross
 
Ross, I've noticed the same thing. And the SRV is definitely smaller.BTW, I'm new too, and I've recently just started bounty hunting. I'm in a Viper MK IV. While tougher than the MKIII, it's still fragile compared to the large ships you'll need to take out to make bounty hunting profitable (only the big guys seem to have high bounty rewards). One or two broadsides from those guys and your shields are gone. Takes them a lot longer to get through the hull, but for me currently , one on one with them is not survivable in the Viper. Don't know if that's just due to lack of experience on my end, or if it's just not possible for a Viper to take out, say, a fresh Federal Dropship.So I've found that the key to getting the bounties on the big ships is to be in an area where both system security and wanted ships are (I've found Hazardous RES to be okay). Once security is around, wait until they start fighting with one of the big wanted ships. Then kill warrant scan them, and then attack them. Then the wanted ship will split its fire between you and the security ships, and you'll be fine. All you have to do is be sure to hit the wanted ship at least once - that's all it takes to get the bounty. Note that if you attack a ship that security isn't attacking, security may or may not join in. Even with security, though, you have to be ready to run. I've had security disappear on me (assume they got killed, but maybe they just left), and suddenly found myself the sole target of the large ship we were fighting. I've also had other large wanted ships that weren't involved in the original fight start targeting me (and only me) half-way through the fight (even though the original target wasn't winged with them). In those times, I've found you need to start to run right away, and start charging your FSD right away, as the larger ships will delay its charging. For that reason, it's best to fight outside the mass field of the asteroid field, so that you can start charging right away, as it can take a LONG time - longer than it takes them to kill you.
 
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For some reason, the above posted without paragraphs. And apparently, I don't have permissions to edit the post, so sorry for the blob of text.

Hehe, no probs, we forgive you :D

I think the SRV screens are a bit closer to you. A lot of the text on the screens is really at the limit of the resolution available in VR in this first consumer generation of headsets. Some of the small text (material descriptions, the descriptive text about your ship or SRV for example is down to like an 8x6 pixel grid which isn't fantastic.

But its stil a lot better than text in the original Wing Commander etc, where text was in a 4x2 grid. That was fine for a 'b' or a d' but what do you do with a 'g' Or an 'm'? Somehow they did make it work.

And be glad FD didn't try to use Times New Roman or Comic Sans font :D

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A bit hard to explain - but I've noticed while I'm in the SRV/rover that the left and right HUD panels are MUCH crisper and easier to read that the ones in cockpit. They look a bit smaller but to my eyes they are FAR easier to read. Any idea why that is? Any way to get that level of clarity in cockpit? I'm reading several threads with tips to increase clarity and quality but haven't seen anyone mention or ask this before.

I'm running on the Zotac Extreme GTX1080 and have all visual settings at the max and get a 90fps very easily so obviously my rig is powerful enough to handle just about any level of graphics. I also have motion blur off (or whatever Elite calls it).

I'm using a 1080GTX too, as are a number of other VR users in here.

I use the Oculus Debug Tool to set a 1.3x pixel density. This 'over-renders' the original screen ED outputs, but does so much more efficiently than the ED internal supersampling option.

The text is a bit clearer, and it cuts down on the aliasing/shimmer of nearly-vertical or nearly-horizontal lines.

I turned blur off, set shadows to medium, ambient occlusion off, Bloom to low to get a bit of speed back (the 1.3x pixel density does knock the frame rate down a fair bit). Everything else is at max/ultra etc.
 
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Thanks for all the input gents. First I'll say I'm impressed at not only the content but tone of the members here. I've been running and using various forums over the 15+ years I've worked in IT and this is easily one of the best. It's especially important with E : D, as we all know the game is so damn complicated that I don't see how anyone would just figure it out like a traditional game. As an amateur race car driver and BMW/Porsche performance driving instructor I usually play racing sims and while they are hard in their own way they are nothing like the complexity here. I never call them "games" but rather sims and E : D is in that same category.

Okay, now that I'm done kissing everyone's       back to topic. Thanks for the input on the screen distance, etc. What I suppose I'm taking away is that they are what they are. It's not like I can substitute the screens from the SRV to my Mark III. I've read through and played with all the various guides on image quality and even went so far as to run both the game and debug tool to 2.0, for the first few minutes frame rates were fine but then the started to drop until I was getting say 5-10 fps. I did that just as a test and was curious how big a difference it would make with even a still image (no flying). Honestly it wasn't that noticeably better than what I usually do, 1.0 in debug and 1.5 in game with everything else set as high as possible. Pretty sure I set the items listed above the same way but will double check when I play next.

Thanks again for the input guys, damn this game is complex!
 
Two somewhat off-topic questions

Is there a way to get to fly something like the Anaconda in solo or trial mode? Sorta like in a racing sim where you can take any car you'd like and drive it solo on any track you'd like. You don't get any points and it doesn't count toward your progress with the game, just simply let's you check out various cars/ships.

Next how do you find and connect with human players? I've only done that once, I ran out of fuel and got stranded. I found the FuelRats site and a commander named Zeel came to rescue me. It was one of the cooler things I've done in the game, adding him to my wing, enabling my beacon so he could find me. Then when he arrived he sent me fuel and saved my butt. Knowing it was another human player made it a very cool experience. Ever since I've been hanging out near the Sol system, running missions for the Federation in an attempt to earn a pass for the Sol system as I really want to get to Earth and land on the Moon.

Again thanks for the help gents, I can't see me ever getting bored of this game!

-Ross
 
Two somewhat off-topic questions

Is there a way to get to fly something like the Anaconda in solo or trial mode? Sorta like in a racing sim where you can take any car you'd like and drive it solo on any track you'd like. You don't get any points and it doesn't count toward your progress with the game, just simply let's you check out various cars/ships.

Next how do you find and connect with human players? I've only done that once, I ran out of fuel and got stranded. I found the FuelRats site and a commander named Zeel came to rescue me. It was one of the cooler things I've done in the game, adding him to my wing, enabling my beacon so he could find me. Then when he arrived he sent me fuel and saved my butt. Knowing it was another human player made it a very cool experience. Ever since I've been hanging out near the Sol system, running missions for the Federation in an attempt to earn a pass for the Sol system as I really want to get to Earth and land on the Moon.

Again thanks for the help gents, I can't see me ever getting bored of this game!

-Ross

As for easy to reach players i recommend joining the mobius group, 24k members and counting.
https://elitepve.com
But space is big. Like really big and the ingame coms suck butt so you kind of need a meta way of arranging meetups. So a discord/ts server comes in handy and almost a must have with vr.

As for sol you need the rank of midshipman. To rank with federation make sure to only take missions with factions aligned with them, these are marked on the board with a UN type looking globe logo.
After your rank in the right hand panel for federation reads 100% you should get a mission to gain the promotion. (these rank missions are known to bug out on occasion so beware of that possibility)

As for the moon. Well nobody can land on the moon. Fd realised they couldnt get it right (since we can actually see the real surface of it with binoculars) they have locked the moon away from the horizons aspect. Will they ever unlock it? Honestly I doubt it.

For a destination in sol I then recommend Europa.
But in all honesty Sol is a backwaters system with nothing to trade nothing to buy and not really any missions to do.
 
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