Currently, when you lose your SRV it's gone and done - the only way to replace it is by returning to a station with restocking (or outfitting - not sure if there is a scenario where you can buy SRV in outfitting, but restocking is offline). Anyways, way out in the black (especially in smaller ships) this can be a bummer if you have a bad day roaming.
I propose that SRVs can be synthesized with a significant quantity of materials and fuel.
As an example (really, not much thought put into cost yet), synthesizing an SRV requires:
x50 Iron
x25 Sulphur
X25 Nickel
x5 Arsenic
x5 tons of Fuel from the mothership
The cost must be substantial enough to warrant preparation in advance. Obviously, if you lack the materials post-SRV-destruction...you're kind of out of luck if you don't have a backup SRV in a larger vessel to, you know, get materials. I think this falls in line with the idea of Explorers should be prepared for their journey, but can also prepare while on it (or make up for mistakes with enough prior preparation).
Upon making a new SRV, you have the choice of attempting to restock those materials (in case you mess up again) or you could just vow to be much, much more cautious...and risk losing the SRV permanently until you dock.
I also think this mechanic makes more sense than the fighter bay 'rebuilds', which inherently are designed to be fragile - and thus expected to be lost in combat. SRVs aren't expected to be lost easily...but they do get destroyed. With the risks of icy worlds (and volcanic worlds someday) coming, devising a means for replacing the SRV 'in the field' seems sensible.
Thoughts on cost? Time to synthesize (if longer than the current 5 seconds or so)?
Would you rather SRV bays function like Fighter Bays with 'rebuilds'? (Probably a lot less quantity, given their sturdiness)
I propose that SRVs can be synthesized with a significant quantity of materials and fuel.
As an example (really, not much thought put into cost yet), synthesizing an SRV requires:
x50 Iron
x25 Sulphur
X25 Nickel
x5 Arsenic
x5 tons of Fuel from the mothership
The cost must be substantial enough to warrant preparation in advance. Obviously, if you lack the materials post-SRV-destruction...you're kind of out of luck if you don't have a backup SRV in a larger vessel to, you know, get materials. I think this falls in line with the idea of Explorers should be prepared for their journey, but can also prepare while on it (or make up for mistakes with enough prior preparation).
Upon making a new SRV, you have the choice of attempting to restock those materials (in case you mess up again) or you could just vow to be much, much more cautious...and risk losing the SRV permanently until you dock.
I also think this mechanic makes more sense than the fighter bay 'rebuilds', which inherently are designed to be fragile - and thus expected to be lost in combat. SRVs aren't expected to be lost easily...but they do get destroyed. With the risks of icy worlds (and volcanic worlds someday) coming, devising a means for replacing the SRV 'in the field' seems sensible.
Thoughts on cost? Time to synthesize (if longer than the current 5 seconds or so)?
Would you rather SRV bays function like Fighter Bays with 'rebuilds'? (Probably a lot less quantity, given their sturdiness)
Last edited: