SRV Repair ability.

I was thinking that it would be fun if the SRV had repair abilily, like you land on a planet and make repairs to your ship. It could be slow so it would not be unbalanced, but it would certainly give some breath to explorers that made a simple mistake 20000LY out of civilization.
 
The problem is that not all ships have enough optional room to put both repair limpet and cargo space for the limpets. But almost every explorer can carry an SRV. Also repair limpets do their job "on the fly", you would have to land to use the repair utility of an SRV. So I don't think it is unbalanced.
 

Lestat

Banned
Here an easy idea Asssteroid. Call fuel rats to repair your hull. Or go to a few Neublas that has Stations and have your ship repaired.
 
Here an easy idea Asssteroid. Call fuel rats to repair your hull. Or go to a few Neublas that has Stations and have your ship repaired.
Calling the Fuel Rats takes a lot of time, also it is not necessary most of the time, a damaged hull is not life threatening, it is annoying at most. I am talking purely about hull, not modules. Also, flying to nebulas where there are stations(you probably use ED Database to find them), takes away from the exploration experience. I think that landing to a moon to do some self repairs adds a lot to the simulation part of Elite.
 

Lestat

Banned
Calling the Fuel Rats takes a lot of time, also it is not necessary most of the time, a damaged hull is not life threatening, it is annoying at most. I am talking purely about hull, not modules. Also, flying to nebulas where there are stations(you probably use ED Database to find them), takes away from the exploration experience. I think that landing to a moon to do some self repairs adds a lot to the simulation part of Elite.
So your idea is to eliminate all risks? Remember shps size matters. We don't need a Mini conda.
 

Lestat

Banned
Not a lot of use if you're on the empty side of the galaxy. When OP says 20000Ly from civilisation, I'd assume that's exactly what he means.
So you're trying to say there should not be an area with no risk? Please note there were players who been to the far side in a Sidewinder.
 
I like the idea, generally I like all ideas giving different SRVs and SLFs (Mining SLF, Missile SRV, supercruise DSS SLF, etc...)
 
Well OK, but only if you need to land in a cave on a massive asteroid, then defend your ship from attack by giant space bats while you do repairs.
 
Well OK, but only if you need to land in a cave on a massive asteroid, then defend your ship from attack by giant space bats while you do repairs.

As long as your posting doesn't include the word "Mynock" it doesn't count... : D ;)
 
So you're trying to say there should not be an area with no risk? Please note there were players who been to the far side in a Sidewinder.
You’re telling the OP to go to a station for repairs. We are telling you that he is an area of the galaxy where there are no stations.

The OP is asking for an alternative means for self-maintenance. You’re assume this means he wants to explore without risk.

As usual, you are wrong.

You’ve said so yourself on countless occasions that players should use ‘common sense’. The OP is using common sense by trying to prepare for and maintain his journey, something you now say is a ‘bad thing’?

I sincerely hope you never explore with repair limpets, AFMU, or synthesis for SRV repair.

Oh wait - you do?? What’s the matter with you? Don’t you want any risk in exploration?
 
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So you're trying to say there should not be an area with no risk? Please note there were players who been to the far side in a Sidewinder.
No, I specifically quoted your claim about being able to go to a populated nebula, and said that you couldn't always do that. It would be cool if you didn't twist what I said.
 
I'm repeating this like a broken record but what the hell... IMO it shouldn't be practically possible to take a small ship and go over the galaxy. Or it should take a lot of SKILL to survive such an endeavour.

Edit: on topic; an ability for an SRV to repair the ship would only make it even easier. I would love to see repair limpets and AFMUs gone though and replaced with a repair SRV! Adding an additional gamble of landing to repair.
 
I'm repeating this like a broken record but what the hell... IMO it shouldn't be practically possible to take a small ship and go over the galaxy. Or it should take a lot of SKILL to survive such an endeavour.
DBX can already (after the last addition of 2 slots) now fit repair limpets & AFMU, so can basically do any trip.

My only concern about adding a repair SRV option is that it will let people avoid learning how to explore without learning to avoid / minimise damage - it's as useful for skilled explorers as a heat sink, repair limpets, or a second AFMU, i.e. not very 🤷‍♂️
 
It's a nice idea, but I'm fairly sure it's coming with space legs, whenever that is, rather than as part of SRV gameplay.

There's concept art of a space-suited commander carrying out a kind of hull-sealing mini-game outside their ship. It's definitely the sort of thing to give legs a reason to exist beyond novelty.
 
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