SRV Type stays with the Planetary Vehicle Hanger but no way to tell

My DbX had a Planetary Vehicle Hanger (PVH) and I bought a Scorpion to put in it.
I had an AspX with a PVH with a Scarab in it.

I wanted to swap them.
Removed both PVH's from each ship and then went to load the PVH with the Scorpion in it, but there is no way to tell which PVH had the Scorpion. Well, unless I'm blind!
I had to load / unload check SRV with 4 stored Grade 2 PVHs until I finally found the PVH that contained the Scorpion.

I'd write a bug bit...
 
Additionally, if you store and then refit a PVH the SRV's within that module lose all their cosmetics which then have to be manually re-applied each time. Given I have a very particular combination of paintjob, weapon colours, decals and and covas that I use for all my SRVs it's pretty darn annoying to say the least! It's things like this that make me think SRVs (and SLFs) are handled very differently from ships for example (being treated more like ammo than physical vehicles we actually own in any sense) and why I suspect it would be quite a big deal for FD to support things like independent naming or engineering of these vehicles.
 
Worst billionaires workaround ever? Buy a bunch of cheap ships, install all your stored vehicle hangers in them, then either name the ship with their vehicle hanger contents or number them and keep a list somewhere out of game. Won't help with the cosmetics though.

I did say it was the worst ...
 
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