Hello CMDRs!
I recently started exploring planetary surfaces with my SRV, only to find my Anaconda blow up after a couple minutes and I'm left stranded. Now before anyone makes the sly remark to dismiss one's ship - I'd like to point out that this is precisely the cause of the issue.
To explain: My ship is outfitted for planetary exploration, so to save weight my power plant is a little too small to power all my modules at once. One of my solutions is to deactivate my vehicle hangar while flying about, and only activate it after landing (upon which the thrusters are automatically deactivated). As it turns out, a ship will attempt to dismiss itself after a certain distance (2 Km?) while you drive away in your SRV, or you may decide to dismiss it yourself prior to that. When the ship attempts to leave, the thrusters will be reactivated and the power consumption can exceed the supply. This can cause your life support to deactivate (depending on your module priorities) and thus your ship runs on emergency oxygen until depletion (= self-destruct sequence).
The issue: While driving around in your SRV, you're completely unaware of any of this happening until it's too late (unless you're lucky enough to realise the ship hasn't left when it should have and decide to head back onboard to investigate). After all, the only warning message "Your ship is under attack" appears after the oxygen has already depleted and the ship self-destructs, followed a second later by the "Emergency - Ship destroyed". Got to say the communication in 3303 is superb. LOL
The fix: Of course you can tweak your module priority to circumvent the power consumption issue, buy a bigger power plant, or even just think ahead enough to realise this might happen before experiencing it first hand. Nevertheless, I'd personally feel a whole lot safer within the void if such issues were transmitted to my SRV the same way they are displayed while in my ship:
If module power consumption exceeds supply: "Power limit exceeded. Modules disabled."
If life support is deactivated: "Warning: oxygen depleting."
Followed by the oxygen depletion count down displayed (=self destruct sequence).
Alternatively a message when attempting to dismiss the ship stating "Launch failed. Insufficient power." would also suffice. This would be even better if the thrusters then remained deactivated by failing to initiate instead of causing a complete shutdown of all modules.
Regards,
OZ
I recently started exploring planetary surfaces with my SRV, only to find my Anaconda blow up after a couple minutes and I'm left stranded. Now before anyone makes the sly remark to dismiss one's ship - I'd like to point out that this is precisely the cause of the issue.
To explain: My ship is outfitted for planetary exploration, so to save weight my power plant is a little too small to power all my modules at once. One of my solutions is to deactivate my vehicle hangar while flying about, and only activate it after landing (upon which the thrusters are automatically deactivated). As it turns out, a ship will attempt to dismiss itself after a certain distance (2 Km?) while you drive away in your SRV, or you may decide to dismiss it yourself prior to that. When the ship attempts to leave, the thrusters will be reactivated and the power consumption can exceed the supply. This can cause your life support to deactivate (depending on your module priorities) and thus your ship runs on emergency oxygen until depletion (= self-destruct sequence).
The issue: While driving around in your SRV, you're completely unaware of any of this happening until it's too late (unless you're lucky enough to realise the ship hasn't left when it should have and decide to head back onboard to investigate). After all, the only warning message "Your ship is under attack" appears after the oxygen has already depleted and the ship self-destructs, followed a second later by the "Emergency - Ship destroyed". Got to say the communication in 3303 is superb. LOL
The fix: Of course you can tweak your module priority to circumvent the power consumption issue, buy a bigger power plant, or even just think ahead enough to realise this might happen before experiencing it first hand. Nevertheless, I'd personally feel a whole lot safer within the void if such issues were transmitted to my SRV the same way they are displayed while in my ship:
If module power consumption exceeds supply: "Power limit exceeded. Modules disabled."
If life support is deactivated: "Warning: oxygen depleting."
Followed by the oxygen depletion count down displayed (=self destruct sequence).
Alternatively a message when attempting to dismiss the ship stating "Launch failed. Insufficient power." would also suffice. This would be even better if the thrusters then remained deactivated by failing to initiate instead of causing a complete shutdown of all modules.
Regards,
OZ