Horizons SRV wave scanner, and planetary types (to help guide mineral collection)

I totally get zen'ed out doing the SRV and the wave scanner, HOURS can go by.

I'm scouting in an adder, outside the bubble collecting detailed planetary scans from Commanders who just blitzed systems with the Adv-scanner, and scanned the planets without a detailed surface scanner.....the cheek.

anyway High Metal planets, always seam a favourite of mine to land on - since they are near the stars, and well, I'm an old miner so "high metal" is what I'm conditioned to aim for.

The crackle sound (the majority-local material), and the wooshing sound (rare alien-material from metorites), of the wave scanners always seam to provide
always provide Iron, Nickle, Chromium for me on the High-metal planets.
(currently planet i have landed on a planet that has an iron core and has iron volcanism for goodness sakes)

So I've got an abundance of refuel, rearm and repair my srv.

But sexy things like fsd injection for my ship, well anything for my ship - I totally lack.

I clearly have to start broadening the scope of planets I land on.
Has anyone noted any correlations between types of planets and the minerals they produce? Scientific, anecdotal or just gut feelings?
 
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I know I have seen guides out there that are exactly what you are looking for. check the guide section of the forums or just use google, this work has already been done, go look.
 

Deleted member 38366

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I'm scouting in an adder, outside the bubble collecting detailed planetary scans from Commanders who just blitzed systems with the Adv-scanner, and scanned the planets without a detailed surface scanner.....the cheek.

Just an observation : if a Planet/Object has a 1st Discovery tag, you have no way of telling if the 1st Discovery was done using a Detailed Surface Scanner or not. Makes no different on 1st Discoveries.

If you're within 20LY of inhabited Systems and have partial System Maps purchased from UC - that's just UC selling you vastly incomplete data as they always have.
 
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