ssd and ED updates

According to manufactures the more times a ssd is written to. the quicker it will fail.
Can any one tell me should I move ED data to a hdd to save on having to replace my ssd due to failure by constant updates. I don't mind the updates, they a good but now I'm thinking that I should not have put it on my ssd.I assumed that it was only a launcher that was on my pc, with the rest of the data on frontier servers.

I'm still not sure how it works. were is the game data stored?
Are these updates bad for my ssd?
 
Put another way, even low spec SSDs can apparently take hundreds of petabytes of data writes. Elite updates across the lifespan of the game are unlikely to make more than a tiny fraction of 1% of that total.
 
According to manufactures the more times a ssd is written to. the quicker it will fail.
Can any one tell me should I move ED data to a hdd to save on having to replace my ssd due to failure by constant updates. I don't mind the updates, they a good but now I'm thinking that I should not have put it on my ssd.I assumed that it was only a launcher that was on my pc, with the rest of the data on frontier servers.

I'm still not sure how it works. were is the game data stored?
Are these updates bad for my ssd?

There is no need to worry about SSD. The life of SSD "sectors" is hundreds of thousands of writes. And also, the SSD disk firmware is optimizing the writes on background, so if you are overwriting same file again and again, those writes are not going into the same "sectors" (or better to say pages).
 
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With almost any game, there is a game client - this is everything we need to render the game, such as the maps and what not. The client interacts with the servers to make sure that all the actors (think NPCs) are in the right place. Sometimes the client can simulate this, verifying to the server less frequently. I don't know how ED works specifically, but a planet will only move predictably, so we wouldn't need to ask the server where it is very often. A player on the other hand requires constant verification.

This is my understanding. I'm not super well versed, but I've never heard of a game that operated without a client. Actually I have, they're called browser games. Even then we download some form of client in the form of cookies or temp files.

Besides, don't HDs lose life every time you write to them too?
 
Dont bother that much about amount of data written to SSD. It can fail for lots of various reasons (as any other device), and memory wear is most improbable one.
 
Besides, don't HDs lose life every time you write to them too?
i was told that hdd is capable of being overwritten more than ssd. i have a 1000gb hdd that just over 4yrs old and has not lost any performance or has any errors. my ssd has lost 10% performance over 3mths
 
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