So there I was, flying a modest multirole ship, and then I made the mistake of running into a "PvPer".
I say "PvPer," but what I really mean is someone who had dedicated all of their ship's internals to stacking HRPs / SRPs / SBs like they were hoarding toilet paper during a pandemic.
There’s no outplaying someone who flies this sort of meme build. No amount of maneuvering, target selection, or weapon choice is going to matter when the enemy can just shrug off everything and facetank for 10 minutes while casually sipping Lavian brandy, waiting for an easy kill.
Why this is a problem
I say "PvPer," but what I really mean is someone who had dedicated all of their ship's internals to stacking HRPs / SRPs / SBs like they were hoarding toilet paper during a pandemic.
There’s no outplaying someone who flies this sort of meme build. No amount of maneuvering, target selection, or weapon choice is going to matter when the enemy can just shrug off everything and facetank for 10 minutes while casually sipping Lavian brandy, waiting for an easy kill.
Why this is a problem
- Counters don't exist - If you're not running the exact same dumb build, you're at an immediate and unavoidable disadvantage.
- Damage ceilings are stupidly high - You need to use a meme weapon loadout just to break through one of these builds.
- No risk, all reward for griefers - A solo player in a normal combat ship has no chance to kill these builds before they high wake, even if they get the drop on them.
- It kills loadout diversity - Why bother with cool, skill based builds when the meta is just "stack as many internals as possible and win by default"?
- The current balancing favors passive, cowardly playstyles
- Run the same brain-dead HRP/SRP stacking meme build as everyone else, turning your ship into a flying damage sponge with no identity. Fly literally anything else and get deleted within seconds, because the game punishes anything that isn’t min-maxed into an unkillable tank.
- Outpace the other guy by high-waking into GTFO land - if you happen to fly a fast enough ship, that is.
- Hard limit on HRP/SRP stacking - No more cramming every single internal with reinforcement... Make actual choices matter.
- Diminishing returns - First few HRPs/SRPs? Ok, but after that, you're just stacking dead weight.
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