Stacking HRPs/SRPs is a Problem

Changes that have a significant impact on time people have already put into the game have the risk of being a quit moment.

Making things cheaper for the next lot of people (which engineering has done twice now) makes people grumble but not quit, undoing their progress by changing the underlying systems might.

Hence the more likely suggestion being to introduce a new counter to resistances, because that's adding a new thing not deleting a thing people already have.
So you don't think it may be a design choice (waaaaaay back when) to make the server costs less by making Open unattractive to the filthy casuals / old broken handed players like me?
 
My main reason for disliking the stacking is that it widens the gap between a combat and non combat build. It is ok and good for combat builds to be better at combat than general purpose builds, but the gap is just too large right now. If you limited them though, you would run into issues where let's say, alliance ships have 3 military internal slots, and then what do you fill them with? A change to HRP SRP stacking would require more changes. I am all for it though.
 
My main reason for disliking the stacking is that it widens the gap between a combat and non combat build. It is ok and good for combat builds to be better at combat than general purpose builds, but the gap is just too large right now. If you limited them though, you would run into issues where let's say, alliance ships have 3 military internal slots, and then what do you fill them with? A change to HRP SRP stacking would require more changes. I am all for it though.

Yeah there would be no real way to change this, unless you separate PVP and PVE because you need to stack for certain things, namely Thargoid. Only way to do it is Star Citizen style and not have them in the first place and base everything off of the direct armor rating of that ship for the moment lol. Although? I'm sure that if they don't already have it there will probably be some measure of engineering in that game.
 
You know? Now that this is become a topic? I'm imagining this in my head. What it might look like in real life. Imagine you have a Python 1, which has an insane amount of class 5 and class 6 slots (rooms) and can hold almost twice as much as that of a Clipper, which is a Large ship. Now, imagine you've take the crew quarters, restrooms, cargo rooms (all the open rooms) and filled them in with solid metal, to strengthen the ship. That's what you basically done. You've taken a class 5 slot (a room/ compartment) and traded it for an equal portion of solid alloys. If the room could hold 32 tons? You've just filled it with 32 tons of metal 😂 More, If you consider heavy duty engineering, which implies that you've now used all available space in that room, that not even air can exist in anymore.

Like, how do you even get into your bridge? 😂 You can't walk through the cargo bay or crew quarters anymore. I imagine you use the vent shafts...if those aren't also filled in.
 
Yeah there would be no real way to change this, unless you separate PVP and PVE because you need to stack for certain things, namely Thargoid. Only way to do it is Star Citizen style and not have them in the first place and base everything off of the direct armor rating of that ship for the moment lol. Although? I'm sure that if they don't already have it there will probably be some measure of engineering in that game.

I mean, if you need more changes to make another change, then you make more changes. /shrug. Nothing stops them from rebalancing thargoid fights as well. All interceptor and swarm damage -25%, limit player ships to 1 HRP/SRP, tadaaa. I'm not saying this is the ideal solution, but at least one can use their creativity to try to fix cross affected game systems.
 
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