Staff facilities were not available!!!

Today I built a complex, I am very satisfied with the building part, I moved all the staff facilities in. But a strange thing happened, all the facilities became unusable, even if the road connection is fine, even if it is right in front of the staff, the staff in the game still can't use the veterinary room, lounge, breeder's hut and quarantine area, etc. Does anyone know how to solve this problem?
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Even after a reload ?
Sometimes after building a habitat I have it show up as not accessible. But then after a reload ( or after some running time - if I built in pause mode ) it became accessible again.
I've fortunately not had any problems with expansive staff buildings yet, so can't think of anything else that might be possible.
 
Today I built a complex, I am very satisfied with the building part, I moved all the staff facilities in. But a strange thing happened, all the facilities became unusable, even if the road connection is fine, even if it is right in front of the staff, the staff in the game still can't use the veterinary room, lounge, breeder's hut and quarantine area, etc. Does anyone know how to solve this problem?
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Is there even a chance that you will make this available in the steam workshop? Very nice work, I don't like to build from scratch (because they look bad... :ROFLMAO: ) but I like to edit existing ones ❤️
 
If the path system is not connected to a Zoo entrance it can happen. It can also make habitats unclickable when you try to deliver an animal.
 
Today I noticed an issue with a small staff area with stairs near the trade building going up to the power / water facilities.
I was wondering why one of the animals were not moving from storage, so after several cancels and re-attempts I tracked down the nearest trade building and noticed the carrier standing half way up the stairs near the trade building on the ground floor. Once I moved them to the same path section as the trade building they were fine and grabbed the animal and went down the same path, they had come up when they were initially going there. Mysterious. Sounds like a pathing issue with multi story buildings. I don't do multi story too often, so it could explain why I haven't come across this before.
 
Today I noticed an issue with a small staff area with stairs near the trade building going up to the power / water facilities.
I was wondering why one of the animals were not moving from storage, so after several cancels and re-attempts I tracked down the nearest trade building and noticed the carrier standing half way up the stairs near the trade building on the ground floor. Once I moved them to the same path section as the trade building they were fine and grabbed the animal and went down the same path, they had come up when they were initially going there. Mysterious. Sounds like a pathing issue with multi story buildings. I don't do multi story too often, so it could explain why I haven't come across this before.


This is a screenshot of the building I have where I get the problems I mentioned. The animal transport staff go up the stairs and stop 3/4 of the way up rather than take the next path to the Trade Center. If I manually drag them down ( before they disappear, like this one did rofl ) they go on with their task with no issues. I have tried re-routing the rising stairway so that they will only get used as needed so will see how that goes. The trade center path is now the first path, and the stairway does a u-turn after that to get back to the upper level for the mechanics.

Whether it is something similar for you or not I don't know. But thought I would point out what I had seen.

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This is a screenshot of the building I have where I get the problems I mentioned. The animal transport staff go up the stairs and stop 3/4 of the way up rather than take the next path to the Trade Center. If I manually drag them down ( before they disappear, like this one did rofl ) they go on with their task with no issues. I have tried re-routing the rising stairway so that they will only get used as needed so will see how that goes. The trade center path is now the first path, and the stairway does a u-turn after that to get back to the upper level for the mechanics.

Whether it is something similar for you or not I don't know. But thought I would point out what I had seen.

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Thanks for your hard work, brother. I solved this problem after reconnecting all the paths and the entrances. I think there are two possibilities:
1. Some kind of "basic algorithm" problem in the game, because all the people in the game can only walk on the "path", and when the paths are repeated at different heights, although they do not intersect, I guess the basic code often has bugs at this time.
2. The other is as "MrHappy" said, because the entrance is not connected.
 
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