Staff facilities

Would be able to help keep staff moral up by building better facilities for staff, canteens, rest areas, etc. In a large park, maybe in several locations so they dont spend half their break walking to the staff area.
 
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thats actually a pretty well thought idea, and if you don't do that their morale will go down, that means less quality product if they're in a shop and less safety on rides! so it adds a new part of management, and also just some nice extra realism :D
 
Would be able to help keep staff moral up by building better facilities for staff, canteens, rest areas, etc. In a large park, maybe in several locations so they don't spend half their break walking to the staff area.

Placing Break rooms for the staff around the park would be a nice addition... Heck we could even factor smoking into things... (Smokers get more stressed if they are made to work long hours with no break, since they can only smoke while on Break, and having a designated "Break area" for the smokers helps to keep the guests happy too since they don't have to put up with second hand smoke.)
 
Yea but they are not going to add smoking to the game.

Because dealing with employees who are stressed out because of a smoking addiction and not getting a chance to puff on a cigarette, or dealing with peeps complaining about your employees smoking in-front of their kids wouldn't add another layer to managing your employees?

Or do you think that any portrayal of smoking would bump up the age rating, even if that portrayal is presented as "Some customers don't like being around smokers, some of your employees might be smokers. Decide what your parks smoking policy will be and deal with the consequences..."

Do you make it a no smoking area and hope that your employees don't get too stressed to provide good service? Do you allow smoking everywhere and deal with the complaining customers or possible lost revenue from them leaving a queue so they don't have to stand next to a smoker? Designated smoking areas that require regular upkeep for the filters that cost you money? Fire the smoker and hire someone who doesn't have that filthy habit?

This is what I think dealing with smokers would add to the game. A possible source of conflict to spice things up a bit...
 
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Because dealing with employees who are stressed out because of a smoking addiction and not getting a chance to puff on a cigarette, or dealing with peeps complaining about your employees smoking in-front of their kids wouldn't add another layer to managing your employees?

Or do you think that any portrayal of smoking would bump up the age rating, even if that portrayal is presented as "Some customers don't like being around smokers, some of your employees might be smokers. Decide what your parks smoking policy will be and deal with the consequences..."

Do you make it a no smoking area and hope that your employees don't get too stressed to provide good service? Do you allow smoking everywhere and deal with the complaining customers or possible lost revenue from them leaving a queue so they don't have to stand next to a smoker? Designated smoking areas that require regular upkeep for the filters that cost you money? Fire the smoker and hire someone who doesn't have that filthy habit?

This is what I think dealing with smokers would add to the game. A possible source of conflict to spice things up a bit...

Adding smoking in the US at least would bump up the age rating.
 
That would actually be really interesting, considering I never know what to build behind my facades. Some of the decorations could include warehouse equipment, semi-trucks, construction equipment, vehicles (for staff parking). At least that way when creating stories our parks will come across a lot more realistic. Maybe different types of break rooms- Mechanics office, Sanitation Office, Security Office, Park Entertainment Changing Studio, Management Headquarters. I also wouldn't mind having shops like Lost-And-Found (if child sims get lost) and a First Aid Station for guests who get really sick and need medical care (that is if we get medical staff in the game as some point).
 
The idea works amazingly in principle.. It could work in PC if the facilities are the same size as the shops we currently have and can be hidden away...

But... in real life (take RCTW as an example) having the facilities littered every-where makes it look awful and detracts away from the beauty of the area you create because of a mechanic, security or janitor hut stuck to the path... So, the ability to hide it behind something or inside empty space within a building is a massively important thing to me personally.
 
Yes I agree, they should be hidden away and theres part of the fun in building them too. At the front you'd have your normal theme building, castle, pirates cove or whatever, then there'd be a door with a no entry sign on it leading to the area behind where the staff facilities, janitor stores, etc.

I watched a lets play on RCTW last night where he had to place some staff buildings, he placed them right out of the way in a corner, his them behind trees and the dumb AI still wandered right up to them before turning around and walking back for no reason.... urrgh!
 
@AaronTuckwell... I apologize for the confusion---that's what I meant... we could could have pathways designated only for all staff members of the park that run behind our facades to the backlot of our parks. Since Frontier did such an amazing job on the AI in Planet Coaster only staff members could access the backlot areas of our parks. It would also be more realistic for park management- hopefully we can hire staff members that will change shifts so as one goes inside another will take that staff member's place.
 
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