Staff Facility Impact Radius

I know a lot of people have been talking about this, and it has also definitely popped up on that Reddit survey that was done and posted here (https://forums.frontier.co.uk/threads/a-little-poll-found-on-reddit.540473/#post-8367273), I thought I could post an idea here:

I think the impact of staff facilities and related structures should be a visual thing. If the facilities are closed off sufficiently by assets, foliage or terrain, the heat map should reflect that. I think this game called Parkitect (https://store.steampowered.com/app/453090/Parkitect/) does it really well. It has a similar impact system based on if the guests are able to actually see it / have a line of sight to it.
 
As Remco says, you're a bit late to the game on that one. Not only has it been discussed ad nauseum, they are doing exactly as you propose in the 1.2 version update due out on the 7th. Or at least, the higher the scenery rating is on your staff facility, the smaller the radius will be.
 
As Remco says, you're a bit late to the game on that one. Not only has it been discussed ad nauseum, they are doing exactly as you propose in the 1.2 version update due out on the 7th. Or at least, the higher the scenery rating is on your staff facility, the smaller the radius will be.

Looks like they've done the radius reduction implementation!
 
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