Staff Facility negative impacts

Zoos pretty much HAVE to be educational. It's part of the zoo license laws in many countries that educating people be a high priority. Whether you personally are interested in education or not is a matter of opinion but IRL zoos can't opt out of that one :p If PZ wants to be as realistic as possible to real zoos (which is what was always suggested) then it makes sense.
I give up.. :D
It's mind-boggling you don't grasp the concept of a personal opinion.
 
Many zoos have feeding times listed for the animals and people crowd around to see the animals fed. I'd love to watch but normally it is just way too crowded for me. As for people not wanting to see whole prey? You should see the crowds when it is time to feed the reptiles. People will pay to be able to get 'behind the scenes' to see how the animals are fed and cared for. It is really not a niche thing, but very common. Having the keepers hut be negative doesn't make a lot of sense. It does however make sense to keep the quarantine and vet buildings away from the public and quiet.
At my local zoo your can dive (if you are scuba certified) and feed sharks.
 
On another thread someone had what I thought was a good suggestion which is staff buildings designed to be viewed to the public but they would be further up the research tree. I also think they should be less efficient (it would take more time to do anything) and it shouldn't be true for all buildings e.g. quarantine etc.

You could also make them so they still were negative for a proportion of guests who are squeamish.

This would feel more true to life, I used to work in a falconry centre and we did have visitors who couldn't cope with seeing the food and any job I did which involved the public watching inevitably took longer.
 
Some time ago I proposed the proportions, how the scenery affects negative impact:
0% scenery - 100% negative radius (it could be even wider).
50% scenery - negative radius decreases by 10-25%
100% scenery - negative radius decreases by 50%
200% scenery - negative radius decreases to 25-33%.

And I very much agree - scenery must have an impact. There is no doubt about that. Otherwise, there is no purpose to dress up staff buildings. Scenery rises staff happiness in a very small increment, and you can fully function with naked buildings all the time. The staff is happy anyways.
 
I like the added challenge of keeping the staff building away from guest paths - it's quite realistic as well. I only wish we could put them underground or beneath the path/bridge without it bothering guests.
But it's not realistic. In real life, there's zoos that have behind-the-scenes events. A lot of zoo guests actually enjoy zoos being transparent about things.
 
But it's not realistic. In real life, there's zoos that have behind-the-scenes events. A lot of zoo guests actually enjoy zoos being transparent about things.


It's realistic to have staff rooms, noisy utilities, quarantines, etc. to be away from the main guest path, that's what I meant. Yes some zoos have keeper facilities visible to guests, they could alter that in Planet Zoo - that would be fine. But for most of the other stuff, it guides you into creating a more realistic layout.
 
Though I am all for this suggestion, but my staff often take weeks of coffee breaks just when a barrier is breaking, an animal is hungry/starving, or a facility has broken down. That is the last thing you want your visitors to see :D
 
It's realistic to have staff rooms, noisy utilities, quarantines, etc. to be away from the main guest path, that's what I meant. Yes some zoos have keeper facilities visible to guests, they could alter that in Planet Zoo - that would be fine. But for most of the other stuff, it guides you into creating a more realistic layout.

While you can easily find zoos with visible transformers and water treatment facilities, I don't mind that utilities have a negative impact on the guests.
I don't really think staff rooms are an issue, they hopefully doesn't smell and how loud do you really think the staff are? I think it's quite normal to see a door with a staff only sign on it.

Keepers Hut, Animal Trade Center, Research Center, Staff Room and Workshop are all buildings I would expect to see!
Quarantine, Veterinary Surgery and Research Center are buildings for professionals and should be kept away from the guests. I'd say that the aoe is far to small for these buildings!

I know I mentioned Research Center both times, I think it depends on the work being done. Virus research are for professionals, no guests allowed. Animal enrichment could easily be done close to guests.
And to be honest I think the negative effect should be much worse on the staff than on the guests. Staff rooms near annoying and loud guests? Trying to concentrate lots of annoying guests breathing down your neck...

Having staff facilities near guest should give a boost to education but negatively effect staff performance.

You could also make them so they still were negative for a proportion of guests who are squeamish.

This would feel more true to life, I used to work in a falconry centre and we did have visitors who couldn't cope with seeing the food and any job I did which involved the public watching inevitably took longer.

I like this! While I personally expect seeing staff work, their work might not be for everyone. Having staff buildings close to guests could give an educational boost to some while being negative for others.
 
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