Staff need "shifts"

As I grow my staff pool I'm finding that managing them is a real mess. The biggest problem I have is the way they work. They don't coordinate at all, they just plow through work until tired then go rest. The end result is that basically all my keepers for example tend to be workign at the same time then all go take a break at the same time. This makes it really hard to be efficient. I need to be able to setup shifts so that one keeper for example is resting while another is working, then swap.
 
What i'm goign to try doing is fire all my staff, then hire one set, wait until they get tired and go to rest, then hire another set. Sadly though I fear this over time will break down just like how in many traffic sims, if you spread out busses they all eventually end up clumped together anyway.
 
This. Just like Planet Coaster I can't understand why as a zoo manager it's not possible for me to set a workshift schedule for all my staff. They just work and rest whenever their energy allows them. It's quite puzzling that scheduling staff isn't possible in an AAA management game. Alot of indie games already had a great schedule management system incorporated a la Oxygen Not Included, Rimworld etc. Hopefully Frontier will consider implementing staff scheduling down the line on both PlanZo and PlanCo.
 
It's quite puzzling that scheduling staff isn't possible in an AAA management game.
The game looks great, playing around for hours with the build tools available is - aside from some stupid and counterintuitive Planet Coaster workarounds - is a lot of fun, but the interface is horrible for managing all the stuff in the zoo.
Table filters and sorting resets when in some windows when they are closed, some things are linked, others are not, can't open multiple windows, no proper mouseovers with detailed information (especially horrible in multi-select lists), some functions, like releasing into the wild, don't get back to the animal management window... the list goes on.
This is extremeley frustrating when trying to compare genetic traits in order to figure out what to do with each animal.

And yes: We need shifts.
 
Back
Top Bottom