Hi Guys,
Lets be honest here, the Standard 20' Shipping Container did indeed revolutionize cargo transport around the world but it
does still have its limitations. So does Elite Cargo.
In a nutshell, if I filled a 20' container FULL of say Gold I would struggle to find a crane to lift it because Gold is dense. On
the other hand if I filled one up with Instant Coffee it would a relatively easy lift for a crane because Coffee is a lot less
dense than Gold.
In some ways the economics of the game reflect the differences in cargo with pricing, but how about modifying Cargo
to reflect this Density issue? From a Mass point of view I could probably fit Gold in Tonne Cargo Canisters in my ship,
but if I fit the same number of Coffee Canisters in the ship I would be significantly lighter so how about reflecting this
in jump range? Also if I needed say 10 Units of Gold for a Mission, I should be able to fill the hold up with the same
amount of other Cargo plus a handful of extra containers because the Gold would be significantly smaller containers
for the same mass amount.
Should Ships also have Loading Limits? CAN I lift 100T of Gold and 50T of other Cargo? Maybe a Density Limit would fix
this if you want to still use Standard Cargo Containers (SCC). It is the same issue with a SCC full of Gold or Coffee - it isn't
a Volume issue it is a Mass problem.
This should be relatively easy to implement in Code and it would also assist Players to have a running Load Calculator.
Even a simplified Light, Medium or Heavy Cargo would work along the lines of a Bulk Carrier Ship could be filled with Grain
but probably sink with the same volume of Ore.
Cheers
Drewpan
Lets be honest here, the Standard 20' Shipping Container did indeed revolutionize cargo transport around the world but it
does still have its limitations. So does Elite Cargo.
In a nutshell, if I filled a 20' container FULL of say Gold I would struggle to find a crane to lift it because Gold is dense. On
the other hand if I filled one up with Instant Coffee it would a relatively easy lift for a crane because Coffee is a lot less
dense than Gold.
In some ways the economics of the game reflect the differences in cargo with pricing, but how about modifying Cargo
to reflect this Density issue? From a Mass point of view I could probably fit Gold in Tonne Cargo Canisters in my ship,
but if I fit the same number of Coffee Canisters in the ship I would be significantly lighter so how about reflecting this
in jump range? Also if I needed say 10 Units of Gold for a Mission, I should be able to fill the hold up with the same
amount of other Cargo plus a handful of extra containers because the Gold would be significantly smaller containers
for the same mass amount.
Should Ships also have Loading Limits? CAN I lift 100T of Gold and 50T of other Cargo? Maybe a Density Limit would fix
this if you want to still use Standard Cargo Containers (SCC). It is the same issue with a SCC full of Gold or Coffee - it isn't
a Volume issue it is a Mass problem.
This should be relatively easy to implement in Code and it would also assist Players to have a running Load Calculator.
Even a simplified Light, Medium or Heavy Cargo would work along the lines of a Bulk Carrier Ship could be filled with Grain
but probably sink with the same volume of Ore.
Cheers
Drewpan