General Standard Core Limpet Programming Software Default in Ships

While I was exploring some signal sources, I came across distress for fuel events. ( like 15k ls or something )

Turns out I had to leave the poor soul to be found by somebody else because naturally, I could Synth Limpets, but I cannot anything with them lol (unless of course, I had pre-installed a limpet programming module computer)
Gameplay-wise I think this takes away from the game
  1. It forces me to travel all the way back to a station.
  2. Retrofit for that limp programming computer ( dumb)
  3. Fly all the way back to the distress signal
  4. That right there is all a waste of time.
It would have been a lot more fun, and a better gameplay experience not having to feel disappointed that I couldn't help the NPC and thinking that I just wasted precious time doing absolutely nothing.

My suggestion:
  • Basic simple programming like fuel limpets and the sort could be standard on all ships,
  • we can already synth limpets,
  • why not synth pre-programmed ones for a single task like this one.

that it is bye
 
Oh hey, it's this thread yet again. I like this thread because it's always a good idea.

Limpets make no sense, just in general.
  • A class 1A limpet controller weights 2 tons and controls a single limpet. Okay.
  • A class 7A limpet controller weighs 128 tons, and controls FOUR limpets. The main difference is power usage and more control range, by 840m.
  • This is... 120 tons of antenna for 840m more control range? And 8 tons of control software?
And you can't take crates of ammo in your cargo hold and load them into the guns, either. You can't take crates of material to synthesize useful things like heat sinks, shield cells, etc. Nope, you HAVE to go scooping elements (which are massless). But these mass-free elements can be combined into 4 TONS of limpets.

And collector limpets are one-shot. It's an entire ton of grabber and jets, capable of flying for up to 720 seconds, but can't return after grabbing a single item. It self-destructs instead, if you target something. Or if it bumps against something.

Heck, all the guidance computers and limpet control should be in a single non-mass computer module.


But, instead of doing actual balance decisions (like limiting the number of hull/module/shield-boost modules and weighting weapon damage accordingly), optional internals are weighted against filling EVERY SINGLE SLOT with reinforcements or other tank.

If balance was done properly, people could take a single cargo rack, and weigh the contents of the rest against the jump range they would get by just leaving optionals empty.
 
It would also be nice if there were 1-ton crates of resupply materials, that when fed into the synthesizer, do the various ammo/items synthesis.

A limpet launch rack would be reasonable, as well. Programmed as needed. And resupplied by assembling those NPC-sold synthesis crates, or by elements scooped by SRV or cargo scoop.
 
Just getting in before the regular balance warriors come by and kerb stomp your idea.

Limpets need a design revision, there are too many of them and their controllers weigh far too much.





I believe others feel the same....
 
While I was exploring some signal sources, I came across distress for fuel events. ( like 15k ls or something )

Turns out I had to leave the poor soul to be found by somebody else because naturally, I could Synth Limpets, but I cannot anything with them lol (unless of course, I had pre-installed a limpet programming module computer)
Gameplay-wise I think this takes away from the game
  1. It forces me to travel all the way back to a station.
  2. Retrofit for that limp programming computer ( dumb)
  3. Fly all the way back to the distress signal
  4. That right there is all a waste of time.
It would have been a lot more fun, and a better gameplay experience not having to feel disappointed that I couldn't help the NPC and thinking that I just wasted precious time doing absolutely nothing.

My suggestion:
  • Basic simple programming like fuel limpets and the sort could be standard on all ships,
  • we can already synth limpets,
  • why not synth pre-programmed ones for a single task like this one.

that it is bye
and gameplay should have incentives for you to go back and rescue the poor soul, same as Convoys...they should have an option for the convoy to 1. reward you for helping and 2. requests and offer/ask you to escort them. This would create very immersive gameplay and doesn't create to much development work as the basic mechanics are all there...wake scan etc.
 
Just getting in before the regular balance warriors come by and kerb stomp your idea.

Limpets need a design revision, there are too many of them and their controllers weigh far too much.





I believe others feel the same....
Yeah, when they released limpets i said NOPE not touching that gameplay, feels completely ridiculous and cumbersome for the sake of it. Yeah i agree, they are nonsense.
Oh hey, it's this thread yet again. I like this thread because it's always a good idea.

Limpets make no sense, just in general.
  • A class 1A limpet controller weights 2 tons and controls a single limpet. Okay.
  • A class 7A limpet controller weighs 128 tons, and controls FOUR limpets. The main difference is power usage and more control range, by 840m.
  • This is... 120 tons of antenna for 840m more control range? And 8 tons of control software?
And you can't take crates of ammo in your cargo hold and load them into the guns, either. You can't take crates of material to synthesize useful things like heat sinks, shield cells, etc. Nope, you HAVE to go scooping elements (which are massless). But these mass-free elements can be combined into 4 TONS of limpets.

And collector limpets are one-shot. It's an entire ton of grabber and jets, capable of flying for up to 720 seconds, but can't return after grabbing a single item. It self-destructs instead, if you target something. Or if it bumps against something.

Heck, all the guidance computers and limpet control should be in a single non-mass computer module.


But, instead of doing actual balance decisions (like limiting the number of hull/module/shield-boost modules and weighting weapon damage accordingly), optional internals are weighted against filling EVERY SINGLE SLOT with reinforcements or other tank.

If balance was done properly, people could take a single cargo rack, and weigh the contents of the rest against the jump range they would get by just leaving optionals empty.
Yeah, it makes no sense to me, all ships should be equipped to do most of the basic things that show up in SC and the sort. Refueling being one of the most obvious. Either by having a long robotic hose or some sort of coupling mechanic.
 
Yup, limpets should be much simpler than they are:

1) One controller to do everything. There's absolutely no reason a single controller can't program limpets for different tasks. The limpets themselves are already universal.

2) Size scales the same as everything else in the game-- 1A = 2 limpets, 2A = 4 limpets, etc. The grade determines range.

3) Limpets are immortal. Well, make it so they have to return to refuel. So you can still screw up and lose them if you don't recall them. But they don't simply expire. Your 1A controller has 2 limpets, that's all you carry on the ship.

This would be a huge boon for small ships. You could spend hours scooping stuff without returning to a station.
 
Universalimpet Controller has been asked for so many times over the years.

FD doesn't care what CMDRs want. Why are you flying ships so much OP when you have FPS now?!?
 
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