I also doubt the relevance of SC at this point. Comparing No man's sky, Star Citizen and Elite, we have three completely different stories.
At launch, Elite has VR almost from the start albeit with heavy doubts about it from the dev team. The basic features are done with an acceptable amount of problems but it is done and works. It slowly gets more features that some people liked and others don't but the VR stays. Due to delayed releases, the userbase remains highly critical but no completely abandons the game because the products get released at the end. Progress is slow, constantly delayed but more or less stable. VR is maintained so far and actually becomes a solid sales pitch and a reference about VR games.
NMS launches without any support for VR. Also, it becomes quickly in one of the most decried games ever, ridiculized, and even hated, then in a relatively short time (around 3 years), it gets enough features and updates to rank on praises, accomplishes what is described as engaging gameplay, gets a loyal userbase, a 180º change on reviews and opinions and a robust, if still imperfect, VR support and gameplay that have also gained praise.
But SC... still hasn't even been launched officially as any kind of finished product, accumulates promises upon promises about features for the final release and launch dates that never materialize, including the VR support. And what it has been released so far has been described by newcomers as a broken bug-ridden no-even-an-alpha. Progress has been so slow that only comparable case it is "Duke Nukem Forever" and despite that, it maintains one of the most fanatical userbases on the web.