Two days ago, I finally caved in and down loaded Star Citizen. I had problems getting the game to start initially, however, it is up and operational now. As a long time player of ED, I noticed a few things and wanted to share them here, just in case others are thinking about getting both games.
1) Controls: I had to figure out the game from scratch, just like I did with ED. Both of them have their tutorials, however, I'm hard headed and didn't use them
I love the flight control set up I have on my Siatek 55 for ED, so I had to remap them in SC. This took a while to do, as I still don't know what is or is not useful. Speaking of controls, I have to use my HOTAS for my star ship and my key board and mouse for walking around. This is until I figure out the game more and potentially map my HOTAS control for walking around too (but that kinda feels odd to me, as I've never done that before in any game). I know ED is working on walking around, so I think both games are great in this regard. Big ships handle like big ships and little ships handle like little ships. They have their differences, but, to me it wasn't significant. I do prefer fighting in ED better.
2) Missions: I like SC's approach to missions and cannot wait for ED to do something similar. We are all use to the missions in ED, so we use our ship for everything, but one of the missions I played in SC, had you go from ship to EVA back to your ship. This was awesome as it felt, ED, Kerbal space program, and space engineer ish all in one to me. I truly enjoyed the multi-dimensional approach to the mission. Of course, I was killed several times from bugs on the mission, but, oh well... I still had fun.
3) Ships: I like my ED ships, but always wanted more control like in gunship 2000, or falcon 4.0 where you can tailor MFD's, etc. As a private pilot who owned his own airplane, I like the technical aspects of flying too. So when I see electrical systems overlay, or where I can adjust my MFD display, like a Garmin 430W, I love it. Also, I like that I can angle my shields in SC, put more in front, back, top, bottom, etc... That added a very nice technical touch to the game and made the ships feel more personal to me. However, just like in real life, once you know the electrical system for your plane, you just simply stop looking at it [big grin] I'm curious what engineering will bring with ED too. As I want to be more involved with my ship, I want to walk around my ship and work on it. Thus far, SC has this over than ED.
4) Costs: I paid $120 for ED thus far and $60 for SC. This doesn't bother me at all, as the price is irrelevant over the course of 1 year. For the amount of hours I have in ED, almost 4 weeks worth of time, so roughly 672 hours according to my panel, I've paid 17 cents per hour... This number is meaningless and a rounding error in most peoples yearly budget.
Overall, I will continue to play both games, just like I still play KSP, and SE and I'm happy to own them all. It is easy to fall into this game is better than that game because of X, however, each game brings their own merits and enjoyment to my life. No game will ever be the best. The only way to be the best is for me to have my own space ship and travel the universe for real! Until then, can you inventors out there please deliver me my flying car [yesnod]
1) Controls: I had to figure out the game from scratch, just like I did with ED. Both of them have their tutorials, however, I'm hard headed and didn't use them
2) Missions: I like SC's approach to missions and cannot wait for ED to do something similar. We are all use to the missions in ED, so we use our ship for everything, but one of the missions I played in SC, had you go from ship to EVA back to your ship. This was awesome as it felt, ED, Kerbal space program, and space engineer ish all in one to me. I truly enjoyed the multi-dimensional approach to the mission. Of course, I was killed several times from bugs on the mission, but, oh well... I still had fun.
3) Ships: I like my ED ships, but always wanted more control like in gunship 2000, or falcon 4.0 where you can tailor MFD's, etc. As a private pilot who owned his own airplane, I like the technical aspects of flying too. So when I see electrical systems overlay, or where I can adjust my MFD display, like a Garmin 430W, I love it. Also, I like that I can angle my shields in SC, put more in front, back, top, bottom, etc... That added a very nice technical touch to the game and made the ships feel more personal to me. However, just like in real life, once you know the electrical system for your plane, you just simply stop looking at it [big grin] I'm curious what engineering will bring with ED too. As I want to be more involved with my ship, I want to walk around my ship and work on it. Thus far, SC has this over than ED.
4) Costs: I paid $120 for ED thus far and $60 for SC. This doesn't bother me at all, as the price is irrelevant over the course of 1 year. For the amount of hours I have in ED, almost 4 weeks worth of time, so roughly 672 hours according to my panel, I've paid 17 cents per hour... This number is meaningless and a rounding error in most peoples yearly budget.
Overall, I will continue to play both games, just like I still play KSP, and SE and I'm happy to own them all. It is easy to fall into this game is better than that game because of X, however, each game brings their own merits and enjoyment to my life. No game will ever be the best. The only way to be the best is for me to have my own space ship and travel the universe for real! Until then, can you inventors out there please deliver me my flying car [yesnod]