[video=youtube;pibyOqkru7Q]https://www.youtube.com/watch?v=pibyOqkru7Q[/video]
https://store.steampowered.com/app/271260/Star_Control_Origins/
https://store.steampowered.com/app/271260/Star_Control_Origins/
I'm a big Star Control fan, but they've lost a sale on account of how they're treating Fred and Paul in that lawsuit of theirs. I'm not going to support Stardock if that's how they do business.
Who are Fred and Paul?
Original creators of the franchise, who are now negated the paternity from Stardock...
That's one hell of a way to honor the original creators of a franchise while reaping the rewards by using it's name.
Is this Ur-Quan copyright struggle? A kinda skimmed the topic. So I only have superficial knowledge. What I got is that corp buys copyright. And original creators go and try to make sequel to original game, but don't have copyright. So the corp is kinda .
I don't really get why corp is seen as bad, when they try to do their business. Buying brands has been done millions of times. You can't just go and start making a Star Wars game just because you like it and did a Star Wars game 10 years ago.
I can't just start developing a new Elite neither. Ian Bell probably couldn't do it neither.
Stardock doesn't own all the rights, though. It's not like, say, Bethesda acquiring the rights to Fallout from Interplay in totality. As I understand the situation Stardock owns the rights to the name 'Star Control' as well as the rights to derivative works to Star Control 3. They acquired these rights from Activision, who had negotiated the rights wtih Fred and Paul when Activision wanted to make Star Control 3 way back in the early 90s. Fred and Paul retained the rights to the first two games as well as the characters and derivative works.
So Stardock owns the name "Star Control" and the rights to Star Control 3. Fred and Paul own everything for 1 and 2, but not the name. Stardock wants to make a new game in the series not based on any previous game and call it Star Control: Origins. It won't have any characters from the first two games. So far, so good. Fred and Paul want to create a sequel to #2 and call it "Ghost of the Precursors". Again, so far so good.
Then Stardock decides that they don't want any competition. They're also miffed that Fred and Paul are advertising themselves as the 'creators of Star Control', which Stardock believes is inaccurate and is probably diluting their brand or at least causing brand confusion. They slap a lawsuit on Fred and Paul.
I'm no lawyer, but to me I have much less sympathy for Stardock here. They're a big company and Fred and Paul (despite owning their own, smaller game dev company) are basically doing the Star Control game themselves out of their garage. Stardock went nuclear on them when all they needed to do was calmly work out an agreement about what language could be used in Fred and Paul's advertising and to make sure no one was stepping on each other's toes. There's room in this world for more than one 'Star Control' game no matter what it would be called. Stardock was having none of that. They decided to bury Fred and Paul.
Thus, I'm not giving Stardock a cent. I'm sure the devs working on SC: Origins are fine, hardworking people. I have nothing against them or their work. I do have a problem with the company, though, and I'll vote with my wallet.
Anyone Played this?
Its on sale on Steam... and i really...... fancy something like this.
but reviews are kinda mixed..
would rather a forumite opinion.
The story stuff is quirky and funny, the planet stuff is basic, as is the combat. I don't think it deserves a bad review but it's not going to blow your mind either. It's a decent space adventure that's accessible to everyone and their grandmother.
I'm a big Star Control fan, but they've lost a sale on account of how they're treating Fred and Paul in that lawsuit of theirs. I'm not going to support Stardock if that's how they do business.
Seconded.Totally this.
I've spent a few hours with it, as of late Sunday evening. Fun so far, although I can see the travel and planet "exploration" become very samey quite quickly. There appear to be two main types of planetary bodies you can land on: those that kill you outright (quickly or slowly, thus leading to the inevitable Monty Python jokes) and those that are safe to land on. Even the safe ones have things like storms that can damage crew (More Monty!).
On these planets there will be resources you can gather, lifeforms you can blow up and a building/wreck/aritifact you can visit, and so far only one per planet. And that's it. You visit these places to further quests or perhaps to find tech or ships to add to your fleet. You gather resources to sell and convert into RU, and you use RU to buy fuel and upgrades. There is no trading, despite it being called trading, as there is no economy.
That's about as much as I have discovered so far but I do feel I have seen most of what the game has to offer, including combat, which as far as outfitting is concerned was a little disappointing. For instance, you start off with a single nuke launcher, homing missile if you will. But you cannot fit a second, even though you have two weapon slots. But for 5000 RU you can buy an advanced nuke with better tracking.....but you can't fit two of those either, only one standard or one advanced. Disappoiting limitations on ship customisation that perhaps are relaxed later on?
Perhaps bolstered by the fact they themselves boast there are over 900 mods for the game already. I saw some Star Wars themed ones, but I would want more than simple skin packs. There is a really detailed ship customiser, where you build your ship from pieces and primitives, but I don't think they can be used in the main game and they are likely only cosmetic, unless they really do affect ship hardpoints....and in that case you might be able to build really big dreadnoughts!Thanks for the review mate. I think i will hold off until it drops to 10 quid.
Plenty of people are suggesting that the game isnt finished.
Replayability and time to complete main story?