Reviving this because it's kinda annoying what odyssey is doing.
It seems the person involved in coding in the lighting of stars in the system got the effect backwards.
In Odyssey, the color of the star is accentuated the closer you get to it. The further away, the more white the light becomes.
This is the opposite of how things would work in reality. The closer you get to a massive light source, the more overloaded your eye or the magic photo-receptors in the canopy and helmet visors would get ...turning all colors into white. Only when the intensity is reduced, would you be able to perceive the color.
For gameplay purposes, the color of the star should be white or whiter when extremely close, and gain it's intrinsic color as distance is increased or thru gas/atmosphere.
Also, for the love of all things holy and unholy and in between. Turn off Y dwarf glow. If you can't turn it off for y dwarfs that are far too cold to be luminescent in human color perception, then turn it off for all of them. Dark systems would be preferable over this fake stupid purple glow that makes no sense existing. It was cute 7 years ago when so much of the game was "place holder" ....but now it's just sad. It has no place in the game now.