Star lighting and Color comparison between Odyssey and Horizons.

Decided to put something together once I noticed some differences in the way Odyssey produces its Star lighting and coloration. Personally, I'm guessing this is a slight regression FDEV missed when they updated their renderer. Wouldn't be surprised if they update this in a future patch. Anyway, would love to hear what you guys think of the differences.

 
As I'm guessing getting the star to colour a planet's surface is pretty much flick-of-a-switch bug-fixing (possibly wrongly!) is it possible that it's been turned off because it has unpleasant unexpected effects on the interiors of ports?
 
As I'm guessing getting the star to colour a planet's surface is pretty much flick-of-a-switch bug-fixing (possibly wrongly!) is it possible that it's been turned off because it has unpleasant unexpected effects on the interiors of ports?
I think there's a chance they disabled certain effects until they get a handle on all the gamma/contrast/lighting issues.
 
I think there's a chance they disabled certain effects until they get a handle on all the gamma/contrast/lighting issues.
No, it's definately connected with onfoot gameplay. The lightning was changed to eg. make the game darker when player is inside the building without light sources. That affected all the lightning in the game.
 
The video is not only about star color being applied btw. Pay attention to cockpit panels coloring. In Ody fdev broken all the color, but later on they made panels much brighter to bring it a bit closer to horizons look. But now it looks completely unnatural in some situations. Eg. when you're facing the star directly.
So all this stuff with reporting different situations where the lightning is broken looks s... Because basically it leads to the situation, where developers are trying to fix the small side effect of the changes, but not the actual serious issue.
 
Decided to put something together once I noticed some differences in the way Odyssey produces its Star lighting and coloration. Personally, I'm guessing this is a slight regression FDEV missed when they updated their renderer. Wouldn't be surprised if they update this in a future patch. Anyway, would love to hear what you guys think of the differences.

Wow that's pretty massive :/
 
As I'm guessing getting the star to colour a planet's surface is pretty much flick-of-a-switch bug-fixing (possibly wrongly!) is it possible that it's been turned off because it has unpleasant unexpected effects on the interiors of ports?
It's not. They ed up the renderer some where in the last 10000 ly and they don't know how to go back. My honest opinion.
 
The video is not only about star color being applied btw. Pay attention to cockpit panels coloring. In Ody fdev broken all the color, but later on they made panels much brighter to bring it a bit closer to horizons look. But now it looks completely unnatural in some situations. Eg. when you're facing the star directly.
So all this stuff with reporting different situations where the lightning is broken looks s... Because basically it leads to the situation, where developers are trying to fix the small side effect of the changes, but not the actual serious issue.
This 💯%. It's like they blew someone's brain off with a shotgun and now they found the eyeballs and they can put them where they were.
 
As I said elsewhere, I miss the color of the star's light on the surface of planets, but don't miss it coloring the blackness of space itself.
The problem with that is that I think it's just an illusion. Space doesn't look coloured in Odyssey because they are not applying any colouring at all.

Although, that video did highlight something - at 1:48 neutron stars, and their associated colouration, do look better in Odyssey compared to Horizons. They appear to have applied a colour tint that doesn't affect the colouring of space itself, and it looks more natural compared to the very artificial blue colouring in Horizons that also affected the HUD.

The problem is that the colour tint is only applied to the cockpit - it is not carried over to any other object. And the effect is lost when you move a few Ls away from the star.

But it does show that they have the capability of selectively choosing which elements to colour, so maybe they just need to finish up this unfinished feature...?

(It still doesn't explain why they showed coloured lighting in their promotional material, only to then remove it in the finished game).
 
Reviving this because it's kinda annoying what odyssey is doing.

It seems the person involved in coding in the lighting of stars in the system got the effect backwards.

In Odyssey, the color of the star is accentuated the closer you get to it. The further away, the more white the light becomes.

This is the opposite of how things would work in reality. The closer you get to a massive light source, the more overloaded your eye or the magic photo-receptors in the canopy and helmet visors would get ...turning all colors into white. Only when the intensity is reduced, would you be able to perceive the color.

For gameplay purposes, the color of the star should be white or whiter when extremely close, and gain it's intrinsic color as distance is increased or thru gas/atmosphere.

Also, for the love of all things holy and unholy and in between. Turn off Y dwarf glow. If you can't turn it off for y dwarfs that are far too cold to be luminescent in human color perception, then turn it off for all of them. Dark systems would be preferable over this fake stupid purple glow that makes no sense existing. It was cute 7 years ago when so much of the game was "place holder" ....but now it's just sad. It has no place in the game now.
 
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