Starport Patrols and Scanning

From another thread, well two now, we've been discussing making sneaking in to a dock more challenging, but not impossible . Impossible is bad (content locking, etc).

So StiTch and I have come up with some very clever ideas.

Firstly, StiTch's idea, is;
Randomised Security Patrols at Stations.

Self explanatory. The current patrols just go around in very very very very predictable circles around the port.
It's incredibly easy to just fly down the middle and dock without even getting their attention, let alone scanned.
The patterns are up to FD, but each ship (or wing of ships) should be assigned a patrol route when the instance is created.
This would mean docking without being detected would take some patience, (I know the community aren't known for that!) and pattern recognition.
Sometimes stations could have large slow security ships, that are basically there to prevent you boosting in a straight line in to the dock. They park up facing outward in front of the slot, meaning there is no straight line entry to the port. They will try to scan any ships passing by, but are a bit too slow to turn.

The second idea is mine;
Security Scan Triggers
This is basically just a list of things that make you more likely to get noticed, in no particular order, but stacking them increases the odds of security attempting to scan you.
  • Requesting Docking permission. Yes, every time you request permission to dock, there's a chance a security ship will divert from its patrol to come and scan you.
  • Speeding. Coming in hot looks dodgy, expect someone to come sniffing.
  • Traffic. In low traffic areas, you are more likely to get scanned than in high traffic.
  • Distance from another ship. Basically, if you're all on your own, you look dodgy. This would open up gameplay to hiding very close to another ship.
  • Reputation. Your reputation with the local faction also plays a part in how likely security will come looking.
  • System Security Rating. High security systems are more likely to have tighter security.
  • Ship size. Yes, security aren't blind, if you're trying to smuggle a Cutter through the dock, they're more likely to notice.

The third and final part is just some additional rabdom ideas.
  • Higher security systems have better scanners. So they can scan you from further away. Careful! Lower security have crap scanners.
  • High Security Only. When requesting Docking permission, you may be asked to submit for random screening, and docking permission is not granted until you do. There are fines for not complying. But you can just run away and try again later.

Anyhoo, all those ideas would add some much needed challenge to docking while wanted, or smuggling. But doesn't prevent it.
(Then can we have the lucrative smuggling missions back? :p)

Thoughts?

CMDR Cosmic Spacehead
 
Sounds like you have something against smuggling being different from trading, and being wanted being the same as clean? :p
Looks like you have formed your opinion of how I like and want to play.

Any ways. I really enjoy smuggling and criminal running, but don't often find myself wanted. At the same time, I enjoy the current challenge of getting past the patrols etc., but don't think it should be generally made harder, for one simple reason. You and I know and understand how to beat the current systems in place; the new guys don't. Changing the system, or making them harder, would only really hurt the newer players and turn them away from this side of the game; a side of the game that is challenging and rewarding, well on a personal level; at least.

I would say that maybe; there should be different levels of challenge. Currently we have, outposts, stations and planet bases, all of which have different levels of difficulty. I would say that the security status of the system, should also play a part of the difficulty level.
 
I was just messin'. I know not everyone likes a game to be challenging. Even I don't like games that are too hard, like Dark Souls type games.

I understand newbies would struggle with harder smuggling and avoiding scans. But they'd learn. Just like they learn to not go in to a HAZ Res to early.

Don't take my idea as making smuggling super impossible unless you "git gud". It's not for that, it's to make it different .
The scan triggers might only add a 2-4% chance each, of getting a ship to try and scan you, each time you enter a port.
The randomised Security Patrols wouldn't actually be random either, ideally there'd only be 3-4 different routes per station type (large, outpost, surface), and each ship/wing would just randomly get assigned that pattern on creation.
Basically it'd just change things up a bit, so you can't get in a lazy routine with it.
 
I was just messin'. I know not everyone likes a game to be challenging. Even I don't like games that are too hard, like Dark Souls type games.

I understand newbies would struggle with harder smuggling and avoiding scans. But they'd learn. Just like they learn to not go in to a HAZ Res to early.

Don't take my idea as making smuggling super impossible unless you "git gud". It's not for that, it's to make it different .
The scan triggers might only add a 2-4% chance each, of getting a ship to try and scan you, each time you enter a port.
The randomised Security Patrols wouldn't actually be random either, ideally there'd only be 3-4 different routes per station type (large, outpost, surface), and each ship/wing would just randomly get assigned that pattern on creation.
Basically it'd just change things up a bit, so you can't get in a lazy routine with it.

Of course, aside from straight up "skill" in smuggling, there could be the potential for Engineering to play a role-different types of Engineered Power Plants & Hulls that make your ship much less noticed by security, as well as cargo racks that are either passively or actively shielded, making long range scans harder (either require a longer scan or a shorter range scan).

A decent favour & NPC interaction system might play a role down the track too. Call in a favour with a faction you're at least friendly with, & they will let you through "no questions asked". Additionally, if certain system security NPC's became persistent, then you might know which ones to bribe.....
 
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