Stars are too bright in 2.2

Is there anything I can do to lower the brightness of Suns in the options? 2.2 has made all stars way too overexposed. Yellow suns in particular are just a wash of whiteness when getting close to them, not good for the eyesight that.
 
I must say I disagree.

Technically they are not bright enough, at least when we are close.
Now, I do not mind this, but I find it very nice that they shine a little more than before. [yesnod]
 
I've never really been a big fan of the retro palette rotation plasma effect and would prefer stars up close to be even more on the stupid bright side. It's the one place in a game where this applies all the way :D
 
OP: Play with the gamma slider in your graphics settings menu

I personally don't find the stars bright enough so I use EDFX to ramp that bloom up!

Stock

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EDFX : Deep Black Profile

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At night??? :p

Unfortunately it wouldn't stop the stars from losing definition because of so much light bloom coming off of them.

Time to submit a bug report me thinks.

Well they are going to look bright at night, because everything else is dark. If you go and look at them in the day it won't be such a contrast. [wacky]
 
Yah I get it, stars are sorta, kinda bright thingies that by all rights should be melting my face every time I encounter one while playing ;)

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But:
1) There's no need to go blind while playing a video game - I like realism as much as the next guy but there's some things I'll not sacrifice for it.
2) Our ship's screens/helmet HUDs surely have filters to keep stars from melting our corneas. I mean we're never truly seeing a star exactly as it looks because then we'd all be blind!
 
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Intrerestingly, I was very happy about this change, when I first saw it.
"Finnally", I thought, "they have made the suns feel like the nuclear infernos they are!"

I know that the dimmed suns are a function of our canopies.
However, I allways had the feeling they've gone too far with it.
I like the current ... more sunny ... suns! :cool:
 
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Oh, is there a 'Bloom' setting in game?
I always associated this with the third-party FX tools.

Is it new? Maybe newly switched on in the 'High' VR settings?
This might be the reason why it is changed for me.
 

Craith

Volunteer Moderator
I also prefer the new look, but some people have more sensitive eyes. You can always turn down gamma though, most are playing with way to high gamma settings on their monitors anyhow. Black should be pitch black, not a dark greyish colour ...
 
Is there anything I can do to lower the brightness of Suns in the options? 2.2 has made all stars way too overexposed. Yellow suns in particular are just a wash of whiteness when getting close to them, not good for the eyesight that.
Sounds like your display settings are off, if they are washed out, they aren't for me...maybe check gamma and colour of both game, pc and screen?
 
OP: Play with the gamma slider in your graphics settings menu

I personally don't find the stars bright enough so I use EDFX to ramp that bloom up!

Stock


EDFX : Deep Black Profile

Yes, that 2nd image is what I'm seeing! - can't post my own screenshot as I'm on mobile.

Personally, I liked seeing the details inside of a star - it's a view we'll never see with the naked eye which is why I like it. All that plasma rolling around in there was cool. Now they're a blob of muggy light :(

If I change my gamma or bloom settings will that affect being able to see the star in hyperspace? I recall reading a thread in the beta section that said switching something like FX to low got rid of the excess bloom on stars but it also removed the approaching star while in hyperspace.
 
Yes, that 2nd image is what I'm seeing! - can't post my own screenshot as I'm on mobile.

Personally, I liked seeing the details inside of a star - it's a view we'll never see with the naked eye which is why I like it. All that plasma rolling around in there was cool. Now they're a blob of muggy light :(

If I change my gamma or bloom settings will that affect being able to see the star in hyperspace? I recall reading a thread in the beta section that said switching something like FX to low got rid of the excess bloom on stars but it also removed the approaching star while in hyperspace.

Have you maybe run EDFX or reshade or such at any point? could be files that are left over that are causing it?

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Fun fact, gamma doesn't change brightness of black or white.

Yes/No
Yes, as in visually the higher you set your gamma the higher a level of brightness your screen will get.
No, as in it doesn't affect the amount of colour shift, however if you have a screen and you blow the gamma up too high, so that levels above 'normal' become too high to display, all you will see is brightness.
 
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