Okay everybody, so we all know the old school zoo tycoon star based progression where each star unlocks new animals and stuff, correct?
I thought a bit about alternative ways to use, abuse and change some ways about the game that i personally dont like with general stuff from the forums to the topic, while not making too outlandish changes.
So to get started, CC. CC in its current form are a second currency to buy the rare animals and are the games way to try to not have you simply start with giant pandas, which is a good thing on paper, but their are multiple reasons CC doesnt work on both a thematic and gameplay level.
1. CC is not challenging or hard to aquire, just tedious. There are countless tutorials about how to quickly farm CC by just breeding tons of nile monitors or whatever. It does not do its intended job of gate keeping the rarer animals away and instead just promotes a boring style of play to get to them.
2. Measuring the conversational impact you make by a currency to buy rarer animal both works and does not work on a thematic level. The idear of only getting endangerd animals after you allready have proven your worth to conversation is a good and fitting idear, but mass breeding and releasing nile monitors to get one elephant does not feel like i did something for conversation, but like i simply bought it, because thats basicly what i did.
My first step to change CC from a currency that you can use to buy things to a literal progression meter.
This bar will fill up when you do overall good things for conversation, like breeding, releasing, having high welfare and educating your guests about the animals and issues in their enviroment.
Overall CC gain will be slowed, slow but steady passive income of high welfare and education will be far more important then just releasing the same animal over and over into the wild. Infact, only healthy animals with good stats will have a bigger impact for being born and released, while inbreed animals will only give minimal gain, making the management of who breeds with who more then just a time waist like it is in the curraint system. Overall, the CC gained from births and releases will be much higher the more endangered the species is. A new born tiger cub is more valueable for conservation then 30 nile monitors, something that would be reflected in the gain.
When it reaches a certain point, it will increase your conservation raiting, which will unlock new things, for one just simply new animals the zoo Association trusts you with, but also events. These events will allow players a shot at taking care of a high profile animal in their zoo, which will reward them with more CC if they do a good job, aswell as give them a direction in how to build their zoos.
These events will work in three waves. First the zoo association will approach you, telling you that they are impressed with your work and want to entrust a breeding pair/little group of an endangerd species to you, asking for what kind of animals you could envision yourself to take into your zoo. You will then be able to choose between 4 categories out of Big Cats, Bears, Apes, Large Herbivores and propaply more that i cant think of right now. You will choose one and in the next two ingame months (i would guess you could also speed up or slow down this part in the settings), they will approach you again, this time with again 4 options to choose from, mixed from the base game and dlc animals you have, but for example you choose the big cats, they might make you choose between a breeding pair of jaguars, a small pride of 3 lions, a lone clouded leopard and the task to buy a second one, with them now enabled in your store for limited purchases (would be extra cool with animal personalitys and actually having to find a suitable mate personality wise) or 2 male tigers as a bachelor group, where they might either offer a female or demand one of the tigers back to be relocated again.
This way the player can have cool, centerpiece animals reasonably early and even request which kind, having them still locked away in general till further back to be excited for, which would hopefully slow down the pace of progression, without overall locking the player out of building for these animals.
Now for the third part of the event is when you actually have the animal. The higher your CR (Conservation Rank) rises, the more important will it be that your animals have high welfare, or else it will drop down again, possibly even having those animals being confiscated by your association. This will be double important for those event animals, where they will be especally picky about it. Low welfare or even an untimly death could harshly lower your Conversation Rank and hamper your ability to get more animals.
Overall this dynamic CR should bring more necessity to actually doing valueable conservational work, instead of just releasing all your inbreed low budget high birthrate animal of choice till you own that lion you allways wanted.
But yes, this was it for now, maybe i will develope the idear further with either your feedbacks and idears or my own in the future, but i hope you liked the idear and chare the ways you think could be used to fix the progression in the game or what you think the problems even are. Cheers
I thought a bit about alternative ways to use, abuse and change some ways about the game that i personally dont like with general stuff from the forums to the topic, while not making too outlandish changes.
So to get started, CC. CC in its current form are a second currency to buy the rare animals and are the games way to try to not have you simply start with giant pandas, which is a good thing on paper, but their are multiple reasons CC doesnt work on both a thematic and gameplay level.
1. CC is not challenging or hard to aquire, just tedious. There are countless tutorials about how to quickly farm CC by just breeding tons of nile monitors or whatever. It does not do its intended job of gate keeping the rarer animals away and instead just promotes a boring style of play to get to them.
2. Measuring the conversational impact you make by a currency to buy rarer animal both works and does not work on a thematic level. The idear of only getting endangerd animals after you allready have proven your worth to conversation is a good and fitting idear, but mass breeding and releasing nile monitors to get one elephant does not feel like i did something for conversation, but like i simply bought it, because thats basicly what i did.
My first step to change CC from a currency that you can use to buy things to a literal progression meter.
This bar will fill up when you do overall good things for conversation, like breeding, releasing, having high welfare and educating your guests about the animals and issues in their enviroment.
Overall CC gain will be slowed, slow but steady passive income of high welfare and education will be far more important then just releasing the same animal over and over into the wild. Infact, only healthy animals with good stats will have a bigger impact for being born and released, while inbreed animals will only give minimal gain, making the management of who breeds with who more then just a time waist like it is in the curraint system. Overall, the CC gained from births and releases will be much higher the more endangered the species is. A new born tiger cub is more valueable for conservation then 30 nile monitors, something that would be reflected in the gain.
When it reaches a certain point, it will increase your conservation raiting, which will unlock new things, for one just simply new animals the zoo Association trusts you with, but also events. These events will allow players a shot at taking care of a high profile animal in their zoo, which will reward them with more CC if they do a good job, aswell as give them a direction in how to build their zoos.
These events will work in three waves. First the zoo association will approach you, telling you that they are impressed with your work and want to entrust a breeding pair/little group of an endangerd species to you, asking for what kind of animals you could envision yourself to take into your zoo. You will then be able to choose between 4 categories out of Big Cats, Bears, Apes, Large Herbivores and propaply more that i cant think of right now. You will choose one and in the next two ingame months (i would guess you could also speed up or slow down this part in the settings), they will approach you again, this time with again 4 options to choose from, mixed from the base game and dlc animals you have, but for example you choose the big cats, they might make you choose between a breeding pair of jaguars, a small pride of 3 lions, a lone clouded leopard and the task to buy a second one, with them now enabled in your store for limited purchases (would be extra cool with animal personalitys and actually having to find a suitable mate personality wise) or 2 male tigers as a bachelor group, where they might either offer a female or demand one of the tigers back to be relocated again.
This way the player can have cool, centerpiece animals reasonably early and even request which kind, having them still locked away in general till further back to be excited for, which would hopefully slow down the pace of progression, without overall locking the player out of building for these animals.
Now for the third part of the event is when you actually have the animal. The higher your CR (Conservation Rank) rises, the more important will it be that your animals have high welfare, or else it will drop down again, possibly even having those animals being confiscated by your association. This will be double important for those event animals, where they will be especally picky about it. Low welfare or even an untimly death could harshly lower your Conversation Rank and hamper your ability to get more animals.
Overall this dynamic CR should bring more necessity to actually doing valueable conservational work, instead of just releasing all your inbreed low budget high birthrate animal of choice till you own that lion you allways wanted.
But yes, this was it for now, maybe i will develope the idear further with either your feedbacks and idears or my own in the future, but i hope you liked the idear and chare the ways you think could be used to fix the progression in the game or what you think the problems even are. Cheers