Don't get me wrong - Elite: Dangerous looks awesome. I can't wait to play it when my oculus arrives, but I've noticed something which doesn't seem to align with the realism that the game makers are going for.
In videos I've seen where someone is flying near a space station, you can see what I'm pretty sure are supposed to be stars zooming past you, but depending on the angle you will see them between you can the ship.
I'm sure this is because the programmers just wrote a general "make white dots fly by you" thing, but which doesn't always take into account some objects in your view.
If you see stars between you and an object, though, and they don't encompass that object, that must mean that they are smaller than the object you're looking at, which in the case of the space station can't seem possible. From the scale of it, the space stations are definitely not even planet sized, and there's no way really that these are "mini stars" or something because they need to be a certain size in order to be stars.
Am I missing something? Is this something that you think the game makers should fix? I know it's a picky detail.
In videos I've seen where someone is flying near a space station, you can see what I'm pretty sure are supposed to be stars zooming past you, but depending on the angle you will see them between you can the ship.
I'm sure this is because the programmers just wrote a general "make white dots fly by you" thing, but which doesn't always take into account some objects in your view.

If you see stars between you and an object, though, and they don't encompass that object, that must mean that they are smaller than the object you're looking at, which in the case of the space station can't seem possible. From the scale of it, the space stations are definitely not even planet sized, and there's no way really that these are "mini stars" or something because they need to be a certain size in order to be stars.
Am I missing something? Is this something that you think the game makers should fix? I know it's a picky detail.