Started a new user, playing iron man, not using any money making methods and the economics still seems messed up
So I reset my alt-user last night and started again in a Sidey. My new rules:
1. Iron man mode
2. Open only (except to avoid pad blocking)
3. No well known money making methods - i.e. no Sothis, no massacre/skimmer missions, no planetary scan spamming etc etc..
4. No relogging
I figured I'd spend quite a while in the Sidey, Eagle and Adder. I thought that by avoiding money making methods it would make aspects of the game that I'd never bothered with worth doing, such as:
* Finding crates of goodies on planets
* Pirating NPCs
* Rare trading
* Small scale mining in a small ship
Now, I am having fun, and I can recommend iron man mode from the point of view making life a bit more exciting. However, it seems to be almost impossible to not make a lot of money early in the game.. at least if you have a mentality like mine. Every station around the starter area has missions that can earn a new player 100,000 for making a 1 hop jump.. That kind of ruins the economics for me. I had a cobra in just over an hour and while I could have chosen not to do the starter missions and instead go mining etc, the reward disparity is huge so it makes you think it's not worth bothering with many of the other things you can do which are so poorly rewarded by comparison..
I'm starting to think I'll have to restart my save again and this time add "no missions" to the rules...
I can't help thinking that the economics is really screwed up in the early game. Either this should be a quick progression game, in which case let's make everything pay well, or it should be a slow progression game in which case make everything pay relatively poorly. But why have this situation where everything is completely unbalanced from the get-go? It makes aspects of the game seem very unprofitable and you have to really push yourself to do them...
Anyway, others may disagree, just my perception of it. Perhaps I'm more cash oriented than most, but I suspect a fair number are like me
So I reset my alt-user last night and started again in a Sidey. My new rules:
1. Iron man mode
2. Open only (except to avoid pad blocking)
3. No well known money making methods - i.e. no Sothis, no massacre/skimmer missions, no planetary scan spamming etc etc..
4. No relogging
I figured I'd spend quite a while in the Sidey, Eagle and Adder. I thought that by avoiding money making methods it would make aspects of the game that I'd never bothered with worth doing, such as:
* Finding crates of goodies on planets
* Pirating NPCs
* Rare trading
* Small scale mining in a small ship
Now, I am having fun, and I can recommend iron man mode from the point of view making life a bit more exciting. However, it seems to be almost impossible to not make a lot of money early in the game.. at least if you have a mentality like mine. Every station around the starter area has missions that can earn a new player 100,000 for making a 1 hop jump.. That kind of ruins the economics for me. I had a cobra in just over an hour and while I could have chosen not to do the starter missions and instead go mining etc, the reward disparity is huge so it makes you think it's not worth bothering with many of the other things you can do which are so poorly rewarded by comparison..
I'm starting to think I'll have to restart my save again and this time add "no missions" to the rules...
I can't help thinking that the economics is really screwed up in the early game. Either this should be a quick progression game, in which case let's make everything pay well, or it should be a slow progression game in which case make everything pay relatively poorly. But why have this situation where everything is completely unbalanced from the get-go? It makes aspects of the game seem very unprofitable and you have to really push yourself to do them...
Anyway, others may disagree, just my perception of it. Perhaps I'm more cash oriented than most, but I suspect a fair number are like me
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