Starter Anaconda build?

My trading build for Mobius/solo play is about 150M at a 10% discount, so I'd say you probably have some room left to hold on to one of the other ships.

452 cargo
A4 shield
D5 powerplant
D7 thrusters
D8 power dist
D5 life suport
D8 sensors
C5 fuel tank
A6 FSD
heat sink launcher
point defence turret
Range unladen: 33.26ly
Range laden: 19.74ly

Maneuverability in this set-up is not bad at all (for a large trading vessel).
Found out I need the shield, because I cannot always avoid hitting the mailslot against repair cost slightly higher than the average profit of 4T extra cargo.
PDT and heat sink are of arguable value, just to be on the safe side, and for me they don't have significant effect on jump range.

EDIT: remarkably similar to Alex's setup except for the boosters and weapons! (Alex's post wasn't there when I started typing)

If you play in SOLO,

I'd switch several things on his fitting:
- replace D7 thrusters with D6 Thrusters - you gain a decent amount of jump range and loose only 1m/s max speed and 2 m/s boost speed, no maneuverability loss in my tests.
- replace D8 Power dist with A6 Power Dist - you gain jump range and can still boost continuously
- replace D5 Power Plant with A4 Power Plant - more power, less heat, more range thanks to less mass
- replace Defense turret with Chaff Launcher, as the chaff launcher will confuse both gimbaled and turreted weapons as well as some missiles
- replace 2E Cargo Rack with Docking Computer - the small break you can take while the ship docks itself reduces fatigue building up and is totally worth the 4 tons of cargo to me.
- remove Weapons. better range and nothing can mass-lock you anyway. Before I'd bother with weapons, I'd install a load of shield boosters if you're worried about NPC interdictions.

If you play in OPEN, pick someone else's fitting :)

I don't think Alex' fitting is for OPEN either, but it trades jump range for weapons, shield boosters and some bigger, higher mass components. If you do think you'd enjoy fighting back upon interdiction in spite of a full load of imperial slaves that might die painfully, that fitting isn't quite as cheap (182 million) as the pure trading setup (170 million), but will allow you an occasional fight.




As for hitting the mail slot in the Anaconda - I may be able to help somewhat: I had problems when I first got the Anaconda, but have solved them since:

When undocking and flying out of the station, there is a weird buoyancy in the mail slot, that gently pushes the Anaconda upwards. Enough so, that you might hit and / or get stuck on the ceiling, with the station starting to threaten hell and high water.

If you fly extra low to compensate, you'll end up hitting the bottom or the thick bottom part of the Anaconda could also hang and stop you cold there.

While I can't explain the best height at which to fly through the slot very well, the more important part is to have sufficient speed (it lessens the buoyancy effect) and to have your finger on the F key to hit the lateral thrusters right about the time when your cockpit window is about to enter the slot. There's a slight delay for the thruster for me (maybe lag).

For me, the best way to fly out is about as follows: I line up for the vertical center of the slot at very low speed. I raise the speed somewhat once lined up and I aim only very slightly above center to enter the slot. As soon as the front of the ship is in the slot, I go to full throttle and press F a moment after, for a duration of just under a second. With this method, I never touch anymore. I'd still not fly without shield anyway. 450 tons are enough with the speed and range of the Anaconda.

If someone has a much simpler way to fly out, please do post!

On the way into the station, the buoyancy effect is completely absent and its cake to fly into the station at any speed.
I noticed the buoyancy on station exit in the T9 as well, but it was less pronounced and never pushed the T9 against the ceiling of the slot.
 
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I run this in community goals at the moment.

http://www.edshipyard.com/#/L=706,5...a9Y8SD8D88I,0Bk0AA0AA0AA08c08c08c7RA07207202M

Enough defence to put off all but the most determined pirates, enough cargo to trade. (That last cargo rack is 1 class lower than it could be since I need it to be perfectly 450T since I have OCD). :p
Buy around Lembava area for 15% discount. https://forums.frontier.co.uk/showthread.php?t=155377

Or if you feel like it raise the shield to 6A and throw in a discovery scanner for a cargo of 400T exactly :)

Note that the biggest ship available in Lembava is the Python. You can get the Anaconda not far away though in Yimakuapa, Frobisher Terminal, with the 15% discount. They do a decent line in weapons at Frobisher but you will have to get the larger internal modules and a point defence elsewhere.
 
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I think I have the undocking down now pretty much. I've just been entering the slot with the roof almost scraping the top and that seems to work nicely, at least I haven't hit top or bottom yet anyway :)

Manouvering generally is pretty much how I expected, like flying the titanic! I currently have the D rated thrusters and was wondering whether the A rated ones make much difference? No rush for those just wondering how much better they may or may not get. I guess you don't need any better for purely trading but it looks like it would be very much needed on a future combat build.
 
So a day or so of trading and I've now got an A rated FSD in there thanks to the CG Lembava FSD discount I'd completely forgotten about.

I'm not sure this out and out trader life is for me though, by the end of yesterday I played around with a gimballed pulse laser and a couple of pulse turrets just for a laugh :) Contrary to what I've heard the class 3 turrets seemed to hit the target pretty consistently, although didn't do a huge amount of damage. Watching them whizzing around following the target is fun though, does give you the feeling of being on a battleship. I like the idea of having a few more fitted to see how they perform. They seem the logical choice (if they work well enough) given that I guess the Anaconda isn't manoeuvrable enough to keep things in its sights all the time.

Anyway will be back to some trading for a while to get some credits to upgrade, and get that rank up!
 
So a day or so of trading and I've now got an A rated FSD in there thanks to the CG Lembava FSD discount I'd completely forgotten about.

I'm not sure this out and out trader life is for me though, by the end of yesterday I played around with a gimballed pulse laser and a couple of pulse turrets just for a laugh :) Contrary to what I've heard the class 3 turrets seemed to hit the target pretty consistently, although didn't do a huge amount of damage. Watching them whizzing around following the target is fun though, does give you the feeling of being on a battleship. I like the idea of having a few more fitted to see how they perform. They seem the logical choice (if they work well enough) given that I guess the Anaconda isn't manoeuvrable enough to keep things in its sights all the time.

Anyway will be back to some trading for a while to get some credits to upgrade, and get that rank up!

Even with a 8D distributor you can run the 2 small and 2 medium hardpoints as beams without too much capacitor problems (I started with 100% pulse and traded up). Possibly also some large if you put 4 pips to weapons.

To be honest most targets are dead from a full Anaconda capacitor anyway.
 
Even with a 8D distributor you can run the 2 small and 2 medium hardpoints as beams without too much capacitor problems (I started with 100% pulse and traded up). Possibly also some large if you put 4 pips to weapons.

To be honest most targets are dead from a full Anaconda capacitor anyway.

Yeah I'm currently using an 8D dist and PP so I'll try a few beams on there as well.

How do people generally find turrets now after the reworking in the last couple of updates? I saw a post from one of the dev's stating they are purposely not too accurate so as not to be overpowered but is a mainly turreted load out a viable build for an anaconda now? This would be generally PVE as I play mostly in Mobius.
 
I have 2x large beam turrets on my Python and almost all pulse turrets (excepth the Huge cannon) on my Anaconda and I am really happy with this setup. Especially on Anaconda trader, they are excellent against NPC pirates.
 
I have 2x large beam turrets on my Python and almost all pulse turrets (excepth the Huge cannon) on my Anaconda and I am really happy with this setup. Especially on Anaconda trader, they are excellent against NPC pirates.

Exellent thanks, will give them a go for a while and see how they fair..
 
Actually I take it back about that 8D distributor. Just tested against some bigger targets and had minor capacitor problems, took enemy shields down no issues but ran out of charge when targeting hull of a Deadly Vulture... I'd have full pulses and just the two small or medium beams in there not both. :(
 
Actually I take it back about that 8D distributor. Just tested against some bigger targets and had minor capacitor problems, took enemy shields down no issues but ran out of charge when targeting hull of a Deadly Vulture... I'd have full pulses and just the two small or medium beams in there not both. :(

Ah ok thanks, I'll give beams a try just on the two small then, and pulses everywhere else. Hopefully that should allow me to have them all firing pretty much permanently with 4 pips to weapons. Then it looks like it will be a new shiny power dist next!
 
I think I have the undocking down now pretty much. I've just been entering the slot with the roof almost scraping the top and that seems to work nicely, at least I haven't hit top or bottom yet anyway :)

Manouvering generally is pretty much how I expected, like flying the titanic! I currently have the D rated thrusters and was wondering whether the A rated ones make much difference? No rush for those just wondering how much better they may or may not get. I guess you don't need any better for purely trading but it looks like it would be very much needed on a future combat build.

Handling is subjective of course, unless you measure the time it takes to do a 360.

To me, the Anaconda handles like a Yacht of that size would. Don't know what you had before, but I had a T9 before, which made the Anaconda extremely agile.

Anyway, I tried the A thrusters vs the D thrusters in 3 different sizes. Nothing gave me a sufficient improvement over my 6D thrusters to make up for the loss in jump range.

The Anaconda just isn't that heavy unless you start installing max size modules in every slot. If you keep it light with smaller, much lighter modules, it moves easily with matching smaller thrusters.
 
Yeah I can see me hanging onto the D thrusters for at least the foreseeable, to be honest I'm already getting used to the handling after coming from my Clipper/Vulture. You just need to remember you're flying a battlestar not a fighter ;)

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Love the title: Starter Anaconda.. is that like Base Model Ferrari? :)

Ha! Yeah it does sound a bit daft now you mention it :)
 
Ha! Yeah it does sound a bit daft now you mention it :)

idk, Title didn't give me pause, I never pictured a guy who just started the game 2 hours ago asking about a starter Anaconda... :D

I figured someone had just enough credits to get the base ship but not much more. A lot of people must have been at that point, thinking if they can buy it and use it as it comes, or if they need to save up a lot more credits first. If you can find one with the 15% discount, you can at least get the FSD upgraded right away (also discounted at 25% (!) at the moment).
 
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Yes indeed exactly what I did. The FSD discount at Lembava and the other bits and pieces at 15% off have meant I have already upgraded quicker than I thought I could. Good timing!
 
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