Ship Builds & Load Outs Starter Anaconda fit advice request

Dear All,

I'm buying my first anaconda in 2 days and I've been looking for suitable high-res builds.
Found one with turrets at the belly and gimballed multi-cannons on the top.

Would you rate the fit and give some advices how to improve it while keeping the costs on the same level?

https://coriolis.io/outfit/anaconda...d2d2d2d2b2bC024.Iw18ZlA=.IwBhGYy6bVoCywEwKA==

Many thanks in advance for your help!

- - - - - Additional Content Posted / Auto Merge - - - - -

Of course this build is without any mods at the moment and I would mod shields against thermal damage. Multi-cannons would go for acid ammo. FSD and Thrusters for shielding.
 
Firstly I'd suggest buying the ship and equipment from Li Yong-Rui aligned system to get 15% discount on hull and equipment, try https://eddb.io/station

As for the build I'd fit a better PD as the last balance pass left PD's a little lacking, although your shields are fairly strong a small wing of agile ships will burn through them pretty quick (I generally use bi weaves on ships with inherently poor shields like the FAS) so perhaps a conventional shield and some SCB's might be better suited. HRP's only add to hull strength and don't reduce the damage transmitted to modules so you could lose thrusters or powerplant with 95% hull and be dead in space so maybe lose a few to improve range and agility.

Weapons are a decent balance of energy and kinetic but I've not been all that impressed with the stock class 3 and 4 m-cannons (I suspect the DPS was adjusted to balance the incendiary and thermal shock ammo) so you might want to look at other weapons, perhaps some missiles in the smaller hardpoints and a class 4 pulse laser in the lower hardpoint.
With the current missile performance two PD turrets on a Conda should be considered a minimum, upgrade the shield boosters and add more if you can as missiles can be rather effective.
 
Back
Top Bottom