I can’t see if anyone has asked this question already, so apologies if it has...
Over the course of the last year and a bit playing, the workings of the Stellar Forge sort of seeped into my brain via osmosis and some very good posts by the usual suspects. That “Discovery Scanner” video on the forge has been watched more than a few times as well!
I had gained the firm impression that it wasn’t possible to add or remove systems, planets, etc easily, or indeed if at all, because of the way the forge works with it’s mass allocation. Otherwise, things like the star cubes, and the x/y line of blankness would have been fixed, and new objects added as they were discovered IRL etc.
So... Where did the new “starter systems” that got introduced with the recent bugfest^h^h^h^h^h^h^h patch come from? How were they created so readily, given the restrictions on the mass distribution in forge boxels?
Over the course of the last year and a bit playing, the workings of the Stellar Forge sort of seeped into my brain via osmosis and some very good posts by the usual suspects. That “Discovery Scanner” video on the forge has been watched more than a few times as well!
I had gained the firm impression that it wasn’t possible to add or remove systems, planets, etc easily, or indeed if at all, because of the way the forge works with it’s mass allocation. Otherwise, things like the star cubes, and the x/y line of blankness would have been fixed, and new objects added as they were discovered IRL etc.
So... Where did the new “starter systems” that got introduced with the recent bugfest^h^h^h^h^h^h^h patch come from? How were they created so readily, given the restrictions on the mass distribution in forge boxels?