This is why I feel a tad sombre when I think about the handling of balance in 3.0. It's easy to rant mindlessly at every aspect of engineering, but forgetting the overall drastic shield inflation etc., mods have actually done a great job of providing a number of options. Yeah there will always be a meta and on the whole defense levels need to be reviewed but we're no longer in the days of "stealth rail-de-lance or go home".
And then instead of using 3.0 to address a number of issues that perhaps couldn't have been addressed with a small update, we've instead taken one step forward and twenty steps back by just inflating everything. It feels like FD spent months and months refining a nice block of clay into a vase that was just about to get intricate, and then smashed a new lump of wet clay on top and called it a masterpiece.
The simple fact is that if we follow the patterns, we will need to apply a thermal load buff to certain effects to keep PAs reasonable compared to rails and grandfathered PAs...and yet the idea makes me feel like using my liver as a stress ball, because we're annihilating the offsets associated with high output/high offset weapons.