State of the game?

I'm unable to play for the forseeable future for reasons™ but nevertheless figured I'd drop this in here in the hope that if and when I ever do get to play again, it'll be worth the effort.

For a start, many of us complain of the grind. I'm going to go ahead and say that for the most part, those that complain of it are those that have endured it - so it is not like we don't know what we're talking about. The thing is we damn well DO endure it, because we can't help ourselves. We want 'that' ship, 'that' mod, 'that' little bit of kudos that attaches to this or that 'achievement'. And why? Because we like the game. Or more exactly, because we like the game that we dream of playing, and which Elite: Dangerous persists in feeling like it almost is.
Except that (I suspect), in our heart-of-hearts we really know that it isn't. And is starting to look like it never will be.

"Blaze your own trail".

Sounds good to me. Except the game itself doesn't track MY trail. Or yours. "Welcome back Commander", so says your Allied station. And that's about the limit of your worth, OUR worth in the pantheon of Commander-dom.
'Gankers', 'Griefers', name them as you will. I used to think they were the sine qua non of 'bad sportsmanship' and the bane of the everyday Commander.

These days I sort of think that without them the whole point of schlepping about a 'dangerous' galaxy is null-and-void. The NPCs are a joke. Anarchy systems are just somewhere we don't get paid for offing the baddies, and generally the whole thing is pointless: Go here, take this mission/buy this commodity/scan this system. Go there, cash in that mission/sell that commodity/sell the cartographic data (that the swodding buyer already has, in spades), move on, rinse, repeat ad nauseam. Without PROPER baddies, why bother?

There came a point in the early days of development that it was decided (or realised) that an 'offline' version, for whatever reason wasn't going to work. Fair enough. But having decided to go with persistent online (and this here is not the place to discuss the relative merits of dedicated servers versus peer to peer), the developers waded in, right from the get-go with a massive, MASSIVE fail: consequences. Unfortunately (I not having been among the 'alpha group'), it is readily apparent that early testing was done by fans. People who wanted the game to succeed. People who were explicitly not testing how the game might be used (and abused) by 'randoms'. And so, murderers and cutthroats hold sway in open play today (well, not quite, but if you've stuck with me this far, I hope you'll allow me some licence). To those who say "but I've never been ganked (or so infrequently as not to matter) in open", I say, "join a CG in open".

Now, I am absolutely NOT against the - and I'm going to stick to the term, even though it isn't really what I mean - gankers. If there exists a section of the playerbase who have deigned that it would be fun to see the objective of the CG fail, well, in an ideal world, what ought to happen is that all the non-ganker-leaning players would be flocking to the system in order to oppose the gankiness. And then we'd have a bloody fantastic bit of battling and win or lose we would all go away happy, having fought the good fight, all that good stuff.
But sadly, NO.

Frontier, in their infinite (or should that be 'blinkered') wisdom, have made 'Commander killing' about the same as 'NPC killing', with the 'consequences' of each being essentially zero. Plus, and perhaps most importantly of all, seeing as the stupid game does not recognise us as individuals, nor track our 'behaviour', it CAN'T TELL THE DIFFERENCE BETWEEN GOODIES and BADDIES: YOU are wantonly killing in a sector. I am trying to thwart your efforts. On the assumption that as a 'CG-Supporter', I am a goody, then my 'Commander-killing-consequences' ought to be somewhat less onerous than yours.

Throw in the (in my view) catastrophic consequences of 'losing' a major ship, massive rebuys et, complex, cetera, and what we have ladies and gentlemen, is a mass exodus to 'other modes' to the wider detriment of the game.
Now at this point, I should say this: If you're an unshielded trader, you're an idiot. If you're an unshielded explorer, then you'd better have some friends. Oh, and the 'training scenarios' need an upgrade: RULE ONE, RULE. BLOODY. ONE!!! (I couldn't find any flaming underlines, or bleeding daggers, with which to make the point), RULE.ONE. HAS to be, SURVIVABILITY! You MUST be able to RUN, and your loadout MUST give you the time in which to do it.

Mind you, and again, here Frontier HAVE to take some heat: there are PvP builds that can tank just about ANY non-PvP build, if it hasn't been designed up-front for survivability.
This has got to stop. There NEEDS to be some hand-holding, and the engineers-stuff needs review. Not a nerf. A review. With massive feedback from the people who really know how this stuff works. AKA the PvP community.
PvP needs to be a) survivable by a reasonably competent Commander in a suitably equipped ship (i.e. he can run away), b) completely consequence-free between consenting players (fight-clubs, challenges, whatever), and EXTREMELY consequence-laden otherwise.

People have questioned recently the 'narrative' offering from Frontier re: the Thargoids. Well honestly? It's fun, and I know that a great many, many Commanders have been having a high old time trying to decipher this, decode that, and generally try to figure out the other - whatever the hell that might turn out to be.

But all in all, the very survivability of the game as a whole, in, for whatever it might be worth, MY opinion, is that if the PvP thing (See how I moved away from 'ganking' there?), isn't fixed or at the very least modified such that it becomes a normal part of the day-to-day considerations of the average Commander, whereupon private groups might become superfluous, and solo mode just a non-updating backwater for hard-core loners, I rather think that the long-term future of E: D is rather bleak. Currently I certainly don't see it surviving beyond (if it reaches) its ten-year goal.

What do you think?

Mike

P.S. I am absolutely useless in ship-to-ship combat against real people. NPCs I just kill. Simples. Currently the game gives me NO incentive whatsoever to change: fighting NPCs generally makes me rich, fighting other Commanders generally makes me MUCH poorer, or, if I could win (which I can't), a teensy-tiny bit richer. How is that FUN Frontier? How??
 
But all in all, the very survivability of the game as a whole, in, for whatever it might be worth, MY opinion, is that if the PvP thing (See how I moved away from 'ganking' there?), isn't fixed or at the very least modified such that it becomes a normal part of the day-to-day considerations of the average Commander, whereupon private groups might become superfluous, and solo mode just a non-updating backwater for hard-core loners, I rather think that the long-term future of E: D is rather bleak. Currently I certainly don't see it surviving beyond (if it reaches) its ten-year goal.

If a game's future is bleak when you dont think it'll survive after ten years, you expect waaaaaaaaaay too much from a game. Beyond that, "griefers will kill ED!" is a bit too cliche a sentiment to respond to with more than one or two sentences. ;)
 
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If a game's future is bleak when you dont think it'll survive after ten years, you expect waaaaaaaaaay too much from a game. Beyond that, "griefers will kill ED!" is a bit too cliche a sentiment to respond to with more than one or two sentences. ;)
Normally I'd agree, and probably go with some form of retraction and or modifier. Here though, I'll stick to my guns: this is a game that came out with a TEN YEAR vision. I am all too ready to give them the rope with which to hang themselves: they won't hit ten years, or if they do, it'll be STILL with a poor imitation of the vision with which they suckered us.
And I'll be sorry.
 
Nice op writes war and peace and you post a link....just got to love the forums
Unfortunately OP didn't write War and Peace, just war.

The post is a long ramble of tired, inaccurate cliches about the game, mostly about grind, the perceived importance of PvP, and the developers' choice of matchmaking modes - all of which have been discussed ad nauseum.

I made triple Elite rank, crafted over 1000 engineering upgrades (including about 100 at G5), and unlocked all relevant military ranks. I never saw any grind in my game. But individuals can choose to be negative if they want.

PvP isn't, never has been, and never will be, more than an interesting optional mini game. It is not in any way essential to the survival of the game long term, and is only championed by a small majority of very vocal users.

The three matchmaking modes are considered equal by the developers, free choice for users, and in my 2 years continuous experience of playing Open, the total difference between that mode and the others is tiny. Most of the time there is zero difference.

The thread has nothing new to add, and is a typical rant....just got to love the forums.
 
I don't play the game to grind. I play the game to fly a spaceship and the grind is just something that conveniently happens while I'm doing the former. Therefore I'd say the grind is a necessary part of the game, because otherwise flying that spaceship wouldn't really serve a point or a goal.

If other people who play this game don't like flying a spaceship then I simply wonder why they bought this game in the first place.
 
Normally I'd agree, and probably go with some form of retraction and or modifier. Here though, I'll stick to my guns: this is a game that came out with a TEN YEAR vision. I am all too ready to give them the rope with which to hang themselves: they won't hit ten years, or if they do, it'll be STILL with a poor imitation of the vision with which they suckered us.
And I'll be sorry.

They actually said they are in it for the long term development-wise, even ten years if possible. Somehow that evolved into some 10-year Master Plan on the forums. I challenge you, go find where they say they have such a 10 year plan. Besides, you being 'ready to give them the rope' just means you are setting yourself up for disappointment. Noone else cares, and DB wont lose a night's sleep, never mind his neck. Not trying to be a PITA, but you're only out to get yourself with such an attitude.

Anyway, your OP is pretty much just about 'boo vs gankers'. Which is among the most boring topics on any gaming forum, to be honest. I am almost inclined to use my Godwin to get this stuff over with. :p
 
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So what would, to use your terminology, make it "worth the effort"?

Enlighten us - how can Frontier redesign their game to better suit you?

You used up a whole lot of pixels, but even after forcing myself to reread it several times, all I get out of it is that you want NPC's with player-level skills on standby everywhere you go, ready to drain your bank account if you mistime a boost, fail to evade an interdiction, or don't manage to boost through a station mailslot, FA-Off, in reverse, juggling your power management and rebooting the whole way in and sticking that landing 360-no-scope one-handed the whole time you're playing.

Works for you, not for me.
 
So what would, to use your terminology, make it "worth the effort"?

Enlighten us - how can Frontier redesign their game to better suit you?

You used up a whole lot of pixels, but even after forcing myself to reread it several times, all I get out of it is that you want NPC's with player-level skills on standby everywhere you go, ready to drain your bank account if you mistime a boost, fail to evade an interdiction, or don't manage to boost through a station mailslot, FA-Off, in reverse, juggling your power management and rebooting the whole way in and sticking that landing 360-no-scope one-handed the whole time you're playing.

Works for you, not for me.

He wants the gap between the absolutely trivial AI and instant-death PvP ships to be smaller. In itself that is not unreasonable. A halfway decent Python grinds through piles of elite AI condas and dies in ten seconds against a PvP ship. That is not good. Basically, as he points out, the range of engineered mods is just waaaay to big. It should be minor improvements and interesting sidegrades, not increase your combat ability literally ten times over.
 
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Several gamers have had / are having / will have a burn out from this game.
I think it happens mostly because the game is designed around the premise that you, the player, don't matter.

You can run missions ad nausium and still have absolutely no influence over minor factions.
You can mine belt after belt but nobody will ever see you as that professional miner you have become.
And these are just two examples.

More recognition for doing things is certainly required (again, my opinion).
Career paths, acknowlegdement from being good at or dedicated to certain jobs.
Proper careers in navy, preferably with consequences.

And the same is true for pvp.
There's nothing wrong with it as long as players are able to form real in-game groups. Get recognition for what they do and why they do it.
That's both for and against CG's.
Maybe CG's could even have two clearly opposing outcomes with the bar starting at neutral position.
Let players fight for a real reason.

But all these things have been said so many times already.. maybe it's better to just leave it for a while and see what happens.
I still believe Frontier is listening.
The Q3 update can be very promising.

Edit: eh.. yeah.. and balance.. :rolleyes:
 
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As you can see by the responses, OP, this community doesn't want to hear your complaints.

original.gif


And it's this attitude that's really killing the game's chance at realizing its potential.
 
I have been playing this game since beta, and I have yet to accomplish what you have. And I think you are a very lucky person to not notice your thousand kills, missions, planet scannings, or material hunting excursions repeat quite often. I wish I had amnesia, but here I am now three years later without a g cutter because I cant stand the grind.

Unfortunately, with limited free time (4-5hrs a week if lucky), I may not reach your level until this game is dead or I grind myself to death. I just killed 40 ships in a massacre mission to get 2mn cr that wont even pay for my ship rebuy. I did it for fun, but it was the most lousy and unrewarding battle I could ever imagine. A lot of improvements are needed, less nerfing too because 6 months ago at least I would get $30mn out of this through stacking and feel good about it.
 
As you can see by the responses, OP, this community doesn't want to hear your complaints.

https://data.whicdn.com/images/224531539/original.gif

And it's this attitude that's really killing the game's chance at realizing its potential.

Ah, we have a new contender in the battle of the real reason of the imaginary doom: "If only people on the sidelines complained more all would be well!" Will this new reason win, or will the trophy yet again go to "griefers will kill ED in [current year] + [rand(1:5)]." Maybe we'll even live to see one of the two dark horses triumph, with Enderby's "FD is incompetent!" or Punished Mobius' "the devs want to see us suffer!".

Such a thrilling time for the community, place your bets now! [haha]
 
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Deep joy another post exit interview.
Why do people feel the need to tell us why they are leaving. If you are unhappy with the game just leave.
If you want to moan about something then fine, that's what a forum is all about, but don't put justification behind your leaving as the reasons. Just post your issues and preferences and move on.
 
Deep joy another post exit interview.
Why do people feel the need to tell us why they are leaving. If you are unhappy with the game just leave.
If you want to moan about something then fine, that's what a forum is all about, but don't put justification behind your leaving as the reasons. Just post your issues and preferences and move on.

You're not obligated to read these threads y'know.
 
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