Station land bays ordered by size, please?!?!? :D

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It makes sense to me that the designers of the space stations at least would segregate the landing zones based on maneuverability (e.g., size) of the ships. Small size can easily shed their momentum to land just inside the mail-slot as well as get up & out when departing. Those of us "fools" in the big 'uns (I have a Cutter I use & love partially because I'm not very good at dog-fighting & so need the extra protection... :) ) would benefit greatly from having the landing pads at the end of the transit zone, where we'd have more space to maneuver, shed/build momentum & generally get better situated before being shredded by the stations' draconian transit policies :)D) If you're going to blow me to smithereens cuz I'm not landing quickly enough, then please don't make the process more difficult by (A) making me figure out where in blazes I'm supposed to land [another post] & (B) making me have to fight physics to drag my ships to a screaming halt just inside the mail-slot. Even the auto-dock has problems sometimes! :D

Thank you!
 
By the time you are in a Cutter you should 1) know where the pads are 2) be able to dock and undock without being blown up, it is not as if you are new.

Asking for the game to be changed after all this time to accommodate ineptitude is absurd.
 
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It's hardly ineptitude, as I can & do land quite frequently with the Cutter, even high-g. Calling it such is poor manners, bordering on boorish.

The biggest issue is that even tho I'm one of the biggest ships in the game, I'm the only pilot responsible for not crashing into stuff. I've had NPCs ram me as I'm lifting off & it's my fault. I've had NPCs ram me from behind as I'm slotting (even on auto-dock) & it's my fault.

If I, as a pilot in-game, am going to have to adhere to draconian landing policies, as realistic system would not couple said policies with a semi-random ordering of pad sizes and numbering schemes. Our real-life air-traffic system is highly standardized for a reason.
 
It's hardly ineptitude, as I can & do land quite frequently with the Cutter, even high-g. Calling it such is poor manners, bordering on boorish.
..........

Perhaps then you shouldn't have included in your reasoning "... before being shredded by the stations' draconian transit policies If you're going to blow me to smithereens cuz I'm not landing quickly enough, then please don't make the process more difficult by (A) making me figure out where in blazes I'm supposed to land... so don't blame me for interpreting that in the way I did.

Good luck with your rebuys.
 
It's hardly ineptitude, as I can & do land quite frequently with the Cutter, even high-g. Calling it such is poor manners, bordering on boorish.

The biggest issue is that even tho I'm one of the biggest ships in the game, I'm the only pilot responsible for not crashing into stuff. I've had NPCs ram me as I'm lifting off & it's my fault. I've had NPCs ram me from behind as I'm slotting (even on auto-dock) & it's my fault.

If I, as a pilot in-game, am going to have to adhere to draconian landing policies, as realistic system would not couple said policies with a semi-random ordering of pad sizes and numbering schemes. Our real-life air-traffic system is highly standardized for a reason.

avoid speeding... and then all those getting rammed by NPC is nothing more than an annoyance. or if you accidentally fly into some NPC, same thing, avoid SPEEDING.



The games alerts if you are speeding. and for those that are unsure what is considered speeding, it is going faster than 100.
 
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