Station Storage rental

You're not the first and probably not the last to propose this.

It's not really necessary feature (the game is about trucking kind of trading, not buying a lot of stuff and keeping it in storage, waitng for economic situation to change) and could lead to exploits.
Maybe with some restriction - that you can store , let's say, 10, 20 or 50t of cargo Max, it could work. Because sometimes you get some rare cargo, that you might want to keep for later (like Ancient Keys, Trinkets of Hidden Fortune or something like that).

But why would you want to store limpets I have no idea.
 
Would be a logical feature to be able to store cargo or limpets at a station for a fee. Currently you can store ships and modules. Why not a be able to store a loaded cargo module for a storage fee like POD in real world.
Cool idea regardless of the negative posts you will recieve about it.
 
But why would you want to store limpets I have no idea.

My take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
 
You're not the first and probably not the last to propose this.

It's not really necessary feature (the game is about trucking kind of trading, not buying a lot of stuff and keeping it in storage, waitng for economic situation to change) and could lead to exploits.
Maybe with some restriction - that you can store , let's say, 10, 20 or 50t of cargo Max, it could work. Because sometimes you get some rare cargo, that you might want to keep for later (like Ancient Keys, Trinkets of Hidden Fortune or something like that).

But why would you want to store limpets I have no idea.

Limpets aren’t the best example, but in general if we are living in the Elite game world. Just like real life people g
My take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
👍
 
Limpets aren’t the best example, but in general if we are living in the Elite game world. Just like real life people g
That's not a great argument, because game world is governed by strict, limited game rules, while real world is much more complicated. Within the game world this change would have huge repercussions.

Why would you want to store unlimited amounts of cargo somewhere in a station within Elite world?
You want to wait for better price? The idea is for you to look for place with good prices, not to sit in one place doing nothing, so it's kind of against the game premise. Not to mention that you would need to pay storage fee, so it wouldn't be profitable.
The only thing it could be used for, would be to dramatically influence background simulation. To drop massive amounts of illegal cargo on a black market in one go and send system into lockdown within hours. You could probably also prepare for Outbreak and have huge amounts of medicines ready, but again, that's not how the game was designed to operate. You just can't add option like this without completely redesigning how the game economy works.

My take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
You don't need to clear all the limpets and then restock them again. You just need to have enough cargo space for them in ship you're switching to. So if you you have 100 limpets, and the ship you're switching can only carry 64T of cargo, you need to remove 36 limpets before the switch.
But I guess you knew that.

I actually understand the need to have something like a temporary "outfitting" storage, to let you buy new ship, outfit it and then transfer your cargo there. This would be nice QOL improvement.
 
You're not the first and probably not the last to propose this.

It's not really necessary feature (the game is about trucking kind of trading, not buying a lot of stuff and keeping it in storage, waitng for economic situation to change) and could lead to exploits.
Maybe with some restriction - that you can store , let's say, 10, 20 or 50t of cargo Max, it could work. Because sometimes you get some rare cargo, that you might want to keep for later (like Ancient Keys, Trinkets of Hidden Fortune or something like that).

But why would you want to store limpets I have no idea.

I think that a max of 30-50 tons of cargo would be ideal. I'm thinking in a situation like getting the 25 modular terminals for Macro Qwent or keep your Hutton mug. If you get destroyed, you lose them and have to work them out all over again.
 
Temporary storage is a perfect solution for my current problem - lugging 32 units of meta alloys around while collecting the other materials to unlock the HRP and cargo racks.

Carrying that 32 units uses up a lot of space on the medium ship while trying to collect the other materials and cargo like neofabric insulators. The missions you can take to get the rest of the materials gets limited by the reduction in available cargo space and you get interdicted almost every hop.

Being able to store the cargo while sourcing the rest of the materials would be most helpful.
 
Shortly after the change from when cargo jobs were all or nothing, I took a job where my ship couldn't hold all of the cargo in one go. Then I though, hey! I'll just call my Type-7 to this station, and then I can take the whole load at once! So I did... before looking at my destination... which was an outpost with no large pads. I ended up having to fail the mission, and figure out what to do with the, now ilicit, cargo. Now, granted this was totally my fault for not checking the details first, but if I had the ability to off load some of the cargo into storage, I could have switched back to a smaller ship and completed the mission sucessfully.

I am not saying that I think we need such an option, but this is one scenario that, I think, presents a logical argument for one.
 
My take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
Exactly this. But also to store other things in future, articulation motors etc whether mats for engineers of tech brokers
 
Why would you want to store unlimited amounts of cargo somewhere in a station within Elite world?
You want to wait for better price? The idea is for you to look for place with good prices, not to sit in one place doing nothing, so it's kind of against the game premise. Not to mention that you would need to pay storage fee, so it wouldn't be profitable.
...
The only thing it could be used for, would be to dramatically influence background simulation. To drop massive amounts of illegal cargo on a black market in one go and send system into lockdown within hours. You could probably also prepare for Outbreak and have huge amounts of medicines ready, but again, that's not how the game was designed to operate. You just can't add option like this without completely redesigning how the game economy works.
The game economy would actually support all this pretty well already - arguably better than it supports current A-B trading. Most of the existing subtleties in the economic system are pretty meaningless for "buy cargo, look for the place with the best nearby sell price, sell it" trading - a way to make more money than that by looking at where the good prices will be in two days would at least benefit those players with deeper thinking than looking up a trade route on EDDB.

You can store unlimited amounts of exploration data or bounties to drop on a system in one go to influence the BGS, and that doesn't currently break things. You can mine a billion credits worth of Void Opals and drop them all in one go - for considerably less time and more convenience than grabbing a billion credits worth of trade profit from stored cargo would be [1]. (With two people working together, they can even be "stolen" for the black market)

I can certainly think of a few trade goods where the ability to - in effect - bet on future BGS states would be an interesting feature. Outbreak's "Pending" state is hidden, so you could stockpile a bunch of medicines in the system ready to sell - but you'll only make a profit relative to the storage fee if the Outbreak actually starts when you expected it to.

[1] Best case I think is 10k/tonne from Military Fabrics if you line up the BGS states at the exporter and importer just right - so you'd need to store 100,000 tonnes of them (a few weeks of hauling needing careful selection of source systems) to get the same profit as a single T-9 full of Void Opals - and if at the end of that you'd guessed wrong about when the Pirate Attack would start, the storage fees would wipe most of that out again.
 
I've thought about having storage at a station my self, is it really necessary, probably not. But one thing I think would be good is to change how certain thing work in the cargo bay and limpets are a good example of that.
Allowing them to remain in the cargo bay wouldn't hurt any thing and allow you to switch to other ships with out having to clear them out of your present one. And any ships where your using limpets would just have there own stock on board.
Limpets should not have to be cleared out of cargo or moved between ships, they should just stay where they are since you basically will want them at a later time, so why not just let them be.
 
I'm all in favor of having storage at a station. I don't want to be forced to carry valuables all the time or ditch items because I want to fly a small ship if a friend needs help. It's not smart in the real world and I doubt that in the future, we'd force people to do this either. Not practical.
 
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I actually understand the need to have something like a temporary "outfitting" storage, to let you buy new ship, outfit it and then transfer your cargo there. This would be nice QOL improvement.
THIS I could support, with the caveat that if you launch without clearing the 'outfitting storage' whatever was in there is lost.
 
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