Cool idea regardless of the negative posts you will recieve about it.Would be a logical feature to be able to store cargo or limpets at a station for a fee. Currently you can store ships and modules. Why not a be able to store a loaded cargo module for a storage fee like POD in real world.
But why would you want to store limpets I have no idea.
You're not the first and probably not the last to propose this.
It's not really necessary feature (the game is about trucking kind of trading, not buying a lot of stuff and keeping it in storage, waitng for economic situation to change) and could lead to exploits.
Maybe with some restriction - that you can store , let's say, 10, 20 or 50t of cargo Max, it could work. Because sometimes you get some rare cargo, that you might want to keep for later (like Ancient Keys, Trinkets of Hidden Fortune or something like that).
But why would you want to store limpets I have no idea.
My take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
That's not a great argument, because game world is governed by strict, limited game rules, while real world is much more complicated. Within the game world this change would have huge repercussions.Limpets aren’t the best example, but in general if we are living in the Elite game world. Just like real life people g
You don't need to clear all the limpets and then restock them again. You just need to have enough cargo space for them in ship you're switching to. So if you you have 100 limpets, and the ship you're switching can only carry 64T of cargo, you need to remove 36 limpets before the switch.My take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
You're not the first and probably not the last to propose this.
It's not really necessary feature (the game is about trucking kind of trading, not buying a lot of stuff and keeping it in storage, waitng for economic situation to change) and could lead to exploits.
Maybe with some restriction - that you can store , let's say, 10, 20 or 50t of cargo Max, it could work. Because sometimes you get some rare cargo, that you might want to keep for later (like Ancient Keys, Trinkets of Hidden Fortune or something like that).
But why would you want to store limpets I have no idea.
Exactly this. But also to store other things in future, articulation motors etc whether mats for engineers of tech brokersMy take on this is that it is not the storing of limpets that is the goal, but to be able to switch ship without first having to clear out all the limpets, and then remember to restock them when switch back... as there is really no reason to transfer limpets between ships, especially if the other ship does not have any limpet controller....
The game economy would actually support all this pretty well already - arguably better than it supports current A-B trading. Most of the existing subtleties in the economic system are pretty meaningless for "buy cargo, look for the place with the best nearby sell price, sell it" trading - a way to make more money than that by looking at where the good prices will be in two days would at least benefit those players with deeper thinking than looking up a trade route on EDDB.Why would you want to store unlimited amounts of cargo somewhere in a station within Elite world?
You want to wait for better price? The idea is for you to look for place with good prices, not to sit in one place doing nothing, so it's kind of against the game premise. Not to mention that you would need to pay storage fee, so it wouldn't be profitable.
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The only thing it could be used for, would be to dramatically influence background simulation. To drop massive amounts of illegal cargo on a black market in one go and send system into lockdown within hours. You could probably also prepare for Outbreak and have huge amounts of medicines ready, but again, that's not how the game was designed to operate. You just can't add option like this without completely redesigning how the game economy works.
THIS I could support, with the caveat that if you launch without clearing the 'outfitting storage' whatever was in there is lost.8<snip>8
I actually understand the need to have something like a temporary "outfitting" storage, to let you buy new ship, outfit it and then transfer your cargo there. This would be nice QOL improvement.