Source: https://imgur.com/a/ZWwGUop
Hello, all! For intitial context, I have been doing Passenger missions on and off since 2017. I stopped playing for a long while in the middle, but I have been doing almost exclusively passenger missions while I've played. I liked to sorta roleplay as a luxury cruiseline pilot, and thus I own all three of the Saud Kruger ships. So, as you can see, I'm pretty committed to doing passenger missions.
An interesting thing I've noticed recently after coming back from a long break is that Stations with Tourism as their primary economy almost never seem to have good passenger missions.
As you can see from that screenshot of Moore Terminal, a tourism station in the 19 puppis system, most of the missions available to me are SUPER long range for pretty bad pay. The visitor beacon mission is fine, but it's an odd man out.
Almost all of the factions giving missions here are giving away these types of mission, requiring you go thousands of lightyears and then come BACK to receive payment, and the payment is worse than just going 50 or so LY away to a visitor beacon.
Of course, I'm not allied with any of these factions, which I figured may have something to do with it.
I went to Carter Port in the Rhea system, the station that caused me to notice this weird problem, to get further evidence of this happening.
As you can see, I'm allied with this faction, too, but the majority of these missions are still these uber-long range missions that are just not worth it.
I should note that it's not just these systems, because I have been doing missions in Ito Orbital and Balandin Gateway in Rhea, and the missions are the best ones of any station I've found. They pay well, they're short-distance (a few jumps at best), and usually have several going to the same station meaning I pick them all up and deliver at the same time. (If someone wants screenshots of the passenger mission board over at either one of those two stations, let me know, i didn't want to clog up this post with more mission board screenshots)
This perplexes me because I figured that the Tourism stations would be the most lucrative for passenger missions, but I have a few (possible) theories of why this occurs.
#1 is that the longer-range missions are flagged as "better" in the game because they are supposed to be more challenging, but their pay does not scale with their difficulty and thus makes these types of stations pretty pointless.
#2 is that these stations are supposed to be locations you end up DELIVERING people to on Passenger missions rather than a place where people leave for them. This theory is weird because I see equal missions for trips to Ito Orbital and Balandin Gateway in Rhea, if not more of each of those separately than to Carter Port itself.
Has anyone else experienced this? I find it super weird. I also should note the two stations I used are both really close to each other, and in Federation (Winters) space. I'm not sure if tht has anything to do with this, but I figured it was worth noting.
Hello, all! For intitial context, I have been doing Passenger missions on and off since 2017. I stopped playing for a long while in the middle, but I have been doing almost exclusively passenger missions while I've played. I liked to sorta roleplay as a luxury cruiseline pilot, and thus I own all three of the Saud Kruger ships. So, as you can see, I'm pretty committed to doing passenger missions.
An interesting thing I've noticed recently after coming back from a long break is that Stations with Tourism as their primary economy almost never seem to have good passenger missions.
As you can see from that screenshot of Moore Terminal, a tourism station in the 19 puppis system, most of the missions available to me are SUPER long range for pretty bad pay. The visitor beacon mission is fine, but it's an odd man out.
Almost all of the factions giving missions here are giving away these types of mission, requiring you go thousands of lightyears and then come BACK to receive payment, and the payment is worse than just going 50 or so LY away to a visitor beacon.
Of course, I'm not allied with any of these factions, which I figured may have something to do with it.
I went to Carter Port in the Rhea system, the station that caused me to notice this weird problem, to get further evidence of this happening.
As you can see, I'm allied with this faction, too, but the majority of these missions are still these uber-long range missions that are just not worth it.
I should note that it's not just these systems, because I have been doing missions in Ito Orbital and Balandin Gateway in Rhea, and the missions are the best ones of any station I've found. They pay well, they're short-distance (a few jumps at best), and usually have several going to the same station meaning I pick them all up and deliver at the same time. (If someone wants screenshots of the passenger mission board over at either one of those two stations, let me know, i didn't want to clog up this post with more mission board screenshots)
This perplexes me because I figured that the Tourism stations would be the most lucrative for passenger missions, but I have a few (possible) theories of why this occurs.
#1 is that the longer-range missions are flagged as "better" in the game because they are supposed to be more challenging, but their pay does not scale with their difficulty and thus makes these types of stations pretty pointless.
#2 is that these stations are supposed to be locations you end up DELIVERING people to on Passenger missions rather than a place where people leave for them. This theory is weird because I see equal missions for trips to Ito Orbital and Balandin Gateway in Rhea, if not more of each of those separately than to Carter Port itself.
Has anyone else experienced this? I find it super weird. I also should note the two stations I used are both really close to each other, and in Federation (Winters) space. I'm not sure if tht has anything to do with this, but I figured it was worth noting.