Stations with tourism economies never have good passenger missions?

Source: https://imgur.com/a/ZWwGUop


Hello, all! For intitial context, I have been doing Passenger missions on and off since 2017. I stopped playing for a long while in the middle, but I have been doing almost exclusively passenger missions while I've played. I liked to sorta roleplay as a luxury cruiseline pilot, and thus I own all three of the Saud Kruger ships. So, as you can see, I'm pretty committed to doing passenger missions.
An interesting thing I've noticed recently after coming back from a long break is that Stations with Tourism as their primary economy almost never seem to have good passenger missions.


As you can see from that screenshot of Moore Terminal, a tourism station in the 19 puppis system, most of the missions available to me are SUPER long range for pretty bad pay. The visitor beacon mission is fine, but it's an odd man out.

Almost all of the factions giving missions here are giving away these types of mission, requiring you go thousands of lightyears and then come BACK to receive payment, and the payment is worse than just going 50 or so LY away to a visitor beacon.

Of course, I'm not allied with any of these factions, which I figured may have something to do with it.

I went to Carter Port in the Rhea system, the station that caused me to notice this weird problem, to get further evidence of this happening.
As you can see, I'm allied with this faction, too, but the majority of these missions are still these uber-long range missions that are just not worth it.

I should note that it's not just these systems, because I have been doing missions in Ito Orbital and Balandin Gateway in Rhea, and the missions are the best ones of any station I've found. They pay well, they're short-distance (a few jumps at best), and usually have several going to the same station meaning I pick them all up and deliver at the same time. (If someone wants screenshots of the passenger mission board over at either one of those two stations, let me know, i didn't want to clog up this post with more mission board screenshots)



This perplexes me because I figured that the Tourism stations would be the most lucrative for passenger missions, but I have a few (possible) theories of why this occurs.

#1 is that the longer-range missions are flagged as "better" in the game because they are supposed to be more challenging, but their pay does not scale with their difficulty and thus makes these types of stations pretty pointless.

#2 is that these stations are supposed to be locations you end up DELIVERING people to on Passenger missions rather than a place where people leave for them. This theory is weird because I see equal missions for trips to Ito Orbital and Balandin Gateway in Rhea, if not more of each of those separately than to Carter Port itself.


Has anyone else experienced this? I find it super weird. I also should note the two stations I used are both really close to each other, and in Federation (Winters) space. I'm not sure if tht has anything to do with this, but I figured it was worth noting.
 

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Raised this ages ago.


The community's general opinion seems to be "NA BRU GAME ISN'T ONLY ABOUT CREDITS DIS FINE" :/

Must be fine considering how little these get done, and borann maxing with 23,000 pilots would suggest otherwise on the matter of credits.
 
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Also, your reputation isn't great with any of those factions. Raise them up to 'allied' and see what you get.
You won't get much more, sadly.
I would have thought passengers would want to go TO tourism systems, not from them.
That was one of my theories, too, but that doesn't seem to be the case. But my evidence is entirely anecdotal.
Way back when, FD introduced colonia->bubble missions globally (i.e missions to colonia from the bubble could be found at any station). I'll find the link to my beta post later, but short version, they spammed out mission boards; it sucked if all you wanted to do was come on and do some missions, and all that was available was missions 22000ly away.

FD couldn't work out why this happened (deets in the link later), so the demarcation was to have these missions spawn only in tourism.

Personally, something something break down mission boards into sub boards.
 
Almost all of the factions giving missions here are giving away these types of mission, requiring you go thousands of lightyears and then come BACK to receive payment
Not that it makes the pay much better, but those are mostly one-way missions where you get paid on arrival at the destination station, and then you're in the Colonia region so don't need to go back.

The equivalent data courier missions pay more, don't require passenger cabins, aren't so limited as to how many you take at once, and can be done for pretty reasonable (though not Borann-beating) hourly pay in a fast ship if you stack the allied ones and neutron-boost all the way ... the passenger missions should pay at least the same amount.

For comparison, a round-trip passenger mission over that distance would (correctly!) pay out at or near the 50 million credit cap
 
It's not an accident, or a bug; it's deliberately and premeditatedly designed that way, to give "tourism" stations a reason for existence. Many of us (myself included) cried out for FD to give Tourism stations a reason for existence, especially when Passengers arrived, since otherwise they were just sitting there, "dead-end" trade destinations, producing nothing but biowaste (which earned a pittance back then, and barely earns more than a pittance even now). It seemed a logical thing, to take Tourists to and from a Tourist planet. And so, here we are, having been given (kind of) what we asked for.

And yes, while taking just one mission all the way to Colonia isn't worth it, they're not designed or intended for "taking just one mission". You're supposed to outfit a giant tourist liner cruise ship and fill it up to the max with a couple dozen passenger, cargo and courier missions, before setting off on your voyage to Colonia. Making Tourist stations the only place where these spawn makes hunting for these missions easier.

It may not be enough to incentivize you to stop whatever it is you're doing and pack up and go to Colonia if you weren't planning to, but if you already were planning on heading off to Colonia anyway, then why not stop off at a nearby Tourism station and fill the hold with tourists and/or long-range cargo and courier missions? That way, you get to go to Colonia, and get paid a nice bonus for going there.

Of course, if you're a casual player and/or an unrepentant wanderer, and it takes you several months to get to Colonia (like me), then you probably shouldn't take these missions. Even the generous month-long mission timer is too short for me.
 
It's not an accident, or a bug; it's deliberately and premeditatedly designed that way, to give "tourism" stations a reason for existence. Many of us (myself included) cried out for FD to give Tourism stations a reason for existence, especially when Passengers arrived, since otherwise they were just sitting there, "dead-end" trade destinations, producing nothing but biowaste (which earned a pittance back then, and barely earns more than a pittance even now). It seemed a logical thing, to take Tourists to and from a Tourist planet. And so, here we are, having been given (kind of) what we asked for.
Nah, it being tourism-only was never deliberate. The original implementation was for them to be available everywhere.

Here's the old Beta thread I put up about the issue, because mission boards everywhere were constantly being spammed out: https://forums.frontier.co.uk/threads/long-range-missions-are-nice-and-all-but.373385/.

The last post from Adam Bourke-Waite in that thread was here: https://forums.frontier.co.uk/threads/long-range-missions-are-nice-and-all-but.373385/post-5871988
I'm actually really struggling to reproduce this on my end. Any further hints or screenshots would be great.

I can reduce the chance of long distance missions, but I'm concerned we would go from too many, to far too few

Follow-up posts like this one from me flagged that the issue of spamming-out the boards with these missions was still an issue (60-80% of missions were reliably one-way 22,000LY missions). The resolution was in a separate thread (which I can't find), but that's where the decision was made to make them tourism-only; because they couldn't resolve the issue of boards being over-spammed with these types of missions.

EDIT: I think the dev comment update to make them tourism only was in this bugreport: https://forums.frontier.co.uk/showt...Many-Data-Delivery-Missions-to-Colonia-Region but I don't know how to dig the forum archives to find that old post.
 
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It may not be enough to incentivize you to stop whatever it is you're doing and pack up and go to Colonia if you weren't planning to, but if you already were planning on heading off to Colonia anyway, then why not stop off at a nearby Tourism station and fill the hold with tourists and/or long-range cargo and courier missions? That way, you get to go to Colonia, and get paid a nice bonus for going there.
The inter-bubble courier missions are fine - a full stack of those is probably about 70 million when you include wrinkle bonuses and allied status, which is a nice benefit for a trip you were going to make anyway, and they don't slow you down at all so why not.

Inter-bubble cargo? Well, as you say, Tourism only exports Biowaste, so you're not going to get missions there, as the inter-bubble destinations are only those within 10LY of Colonia, and Deriso is 10.24 away. And they wouldn't have great pay if you did, because Biowaste has very low galactic average price.

Inter-bubble passengers? Great idea but they pay substantially less than the courier missions, take up mass in your ship, are much more limited to the number you can take, etc.

(Starting in Colonia, taking 8 "famous explorer" view-and-return missions to the bubble, sure, that's 400 million payout so you can get a decent hourly rate if you're quick about it. But they pay out about 100x more per mission for only twice the distance, so...)
 
The inter-bubble courier missions are fine - a full stack of those is probably about 70 million when you include wrinkle bonuses and allied status, which is a nice benefit for a trip you were going to make anyway, and they don't slow you down at all so why not.
...
Inter-bubble passengers? Great idea but they pay substantially less than the courier missions, take up mass in your ship, are much more limited to the number you can take, etc.
Yeah... this has been my biggest grievance. It got pointed out in my old thread that this one was "...only comparing an Entrepreneur mission to Elite missions..."... but nonetheless this luxury passenger mission to Colonia

1591355891037.png

Versus this courier mission
1591355965047.png


... we're comparing a mission to colonia that needs:
  • Any Ship
  • No special fitting requirements
  • Rewards 1.7m credits

... to an mission that needs:
  • A specific type of ship
  • A very specific fitting type (Luxury Cabins)
  • Rewards less than 1m credits.

... it's pure insanity. Even if you were flying to Colonia in a luxury-fitted Beluga, your best bet is still to just load up the plentiful courier missions and off you go.

I think the Colonia Courier missions are great as they are; they reward 10 times the amount of a typical (<10,000Ls to station) courier missions. But that rate on the VIP luxury is standard for a trip anywhere in the bubble. It should pay out 8m; for a one-way trip (where a return trip earns alomst 40-50m), I think that's pretty fair.

Sigh... that old thread brings back bad memories... all the usual whine-responses like:
"Oh, if you don't like it, don't do it"
"They aren't meant to make credits"
"Blah Blah Blah" .... vom.
 
i remember some time ago that i could get haul biowaste missions from a Tourism station to a station in a system next door. usually an Agricultural station.

i could then get missions to haul food stuffs or tea/coffee back to the Tourism station. i made millions doing this. then an update came along and the missions didn't spawn the same way.

to me it made sense that there would be looped trade between a Tourism station that exported its biowaste and an Agricultural station that imported biowaste and exported food and such.

maybe those loops are still there and i am just missing them.

oh, yeah. occasionally the Agricultural station would go into outbreak from the biowaste and then i could incorporate a third station into my mission loop that included hauling meds.
 
i remember some time ago that i could get haul biowaste missions from a Tourism station to a station in a system next door. usually an Agricultural station.

i could then get missions to haul food stuffs or tea/coffee back to the Tourism station. i made millions doing this. then an update came along and the missions didn't spawn the same way.

to me it made sense that there would be looped trade between a Tourism station that exported its biowaste and an Agricultural station that imported biowaste and exported food and such.

maybe those loops are still there and i am just missing them.

oh, yeah. occasionally the Agricultural station would go into outbreak from the biowaste and then i could incorporate a third station into my mission loop that included hauling meds.
Yeah, those routes still exist.
 
In my experience outposts have the best (if you mean high paying) tourist missions.

When stacking was possible passengers are interesting, now they're just one completely generic thing with one purpose, rep.
 
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