Ok, let me paraphrase: what would be a recommendation for a pvp pirate build? I would though the combination of cargo and speed makes the clipper great for this role. The questions is if the stealth build (hull tank also) is an advantage. Fully understanding that fighting it out with a focused pvp FDL probably wouldn’t work...
Overall decent ship, Just gets outgunned by a FAS or FDL. Large target so it's easy to snipe modules with SP railguns. Drawback is gimballed guns.
Try a FAS man. You won't regret it.
Beams are kinda useless in PVP unless they are fixed
Can you please elaborate on beams?
Sure! Due to the high power/ High Capacitor Usage, Beams are usually pointless in PVP scenarios. They may be viable in piracy but in a straight fight, they will be a hindrance.
My advice for piracy would be getting some pulses with scramble and or Frags with drag.
Dumbfire Missiles with FSD reboot feature to lock em in the instance (Most will log on you)
And/or Overcharged multicannons to tear the shields down.
All of these, yeah. What I've done with both my Python and Asp is load them up with as many effects as possible.
The FSD reboot is a must-have, drags are should have. Everything else is a nice to have and I go with a wide range of effects - I want their cockpit to light up like a Christmas tree when I hit them. The more visual and aural alerts, the better; gaining heat, targeting malfunction, sensor malfunction, corrosion... the idea being to cause as much panic and confusion as I can all in one quick violent action.
Remember, you're shooting at traders, not 6000Mj combat cutters. For most traders their shields are going to go down quickly anyways, so you don't need a meta build.
Honestly, I've found that if you present yourself as a proper pirate, most will not log on you. Just make sure you send them a hail and let them know you're just out for the cargo. A macro or staged message works well for that.
Bit OT but, what happened to all the Frag-Ram Clippers that every Tom, , and Harry used to run in PvP, a while back?