Stealth Maverick Build Tips?

I'm totally enjoying covert missions. I'd like to become a complete ninja, though. Here are my thoughts:

Maverick Modules:
  • Improved Battery Capacity
  • Night Vision
  • Quieter Footsteps
  • ????
Weapons - I like the Zenith/AR-50 combo. They're working great for me.. I'll put Noise Suppressor and Audio Masking on both. (I happened to pick up a G3 AR-50 with Audio Masking and I love how it works).

Do you guys have any tips on what the 4th slot should be on the suit? What do you think about weapons?
 
Search button is your friend. A lot of discussions already on this topic when the DLC launched.

Here's one to get you started: https://forums.frontier.co.uk/threads/maverick-suit-good-engineering-options.579006/
You don't even have to search for it specifically. It's right there when you try to start a new thread.

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I have increased backpack capacity, because that's what I found in a pre-engineered suit, however it becomes less useful as you build up your inventory. Another one I have is reduced tool consumption (or whatever it is called) because I have now abandoned all weapons, and in my ninja build I only zap NPCs (so the power consumption skyrockets).
I have another suit that I will be trying soon, which will feature only zapping and punching, for the giggles.
 
Search button is your friend. A lot of discussions already on this topic when the DLC launched.

Here's one to get you started: https://forums.frontier.co.uk/threads/maverick-suit-good-engineering-options.579006/

You don't even have to search for it specifically. It's right there when you try to start a new thread.

I understand. However, those posts are all from May and there have been 9 major updates since then. I know a lot of things have changed in the last 7 months, so I thought I'd ask again.
 
I understand. However, those posts are all from May and there have been 9 major updates since then. I know a lot of things have changed in the last 7 months, so I thought I'd ask again.
That's a good enough reason to necro an old thread, but sure, I get you. However, FDev haven't felt the need to change or amend anything regarding suit and weapon mods, as with some other mechanics in this game they just have kinda left it at that (at least so far). On the bright side, none of the updates have actually broken any of the mods and as an added bonus the Intimidator tunnel bore glitch still works.
 
That's a good enough reason to necro an old thread, but sure, I get you. However, FDev haven't felt the need to change or amend anything regarding suit and weapon mods, as with some other mechanics in this game they just have kinda left it at that (at least so far). On the bright side, none of the updates have actually broken any of the mods and as an added bonus the Intimidator tunnel bore glitch still works.

The only thing I wish they'd change is the inability to modify a suit once it's engineered. I'd love to be able to try out something and, if I don't like it, swap out the mod.
 
The only thing I wish they'd change is the inability to modify a suit once it's engineered. I'd love to be able to try out something and, if I don't like it, swap out the mod.
Yes, that has been brought up by tons of other people as well the last six months. I can't recall FDev ever acknowledging this, but perhaps they did it in one of the streams in which case I wouldn't know about it. They say a lot of stuff there that never makes it to for instance Twitter or any forum post, the last example being that fleet carrier interiors won't feature in Update 10 and have been postponed to Update 11.
 
Night vision is overrated and depletes your battery fast.
Get the backpack for sure. I also added sprint and jump with is nice to get around and most importatn to get away
 
For suit: Night Vision, Back pack capacity, jump assist, Improved battery capacity.

Quite footsteps affect your detection when you run or walk out of sight and is easily compensated with crouching. On other hand running out of energy while sneaking around is annoying especially if you cannot afford being detected (example: tipped off settlement)

For weapons( key is silencing and one shot kill. If your weapon is loud you will draw attention. If you cannot kill with a single shot your target will know where you are, start shooting and draw attention)

Main: Executioner with audio masking, scope, magazine size. You can clean all guards from a roof without them even knowing you are there. This weapon one shots any unshielded targets at max range.

Side arm: Tormentor with audio masking, noise suppressor and magazine size. Again, that will one shot majority of the unshielded targets. But aim for the heads of most elite guards.
 
On the bright side, none of the updates have actually broken any of the mods and as an added bonus the Intimidator tunnel bore glitch still works.
OK, now you have jinxed it, and when U10 breaks the mods, I will be pointing at you as the main culprit for the issues!
 
Main: Executioner with audio masking, scope, magazine size. You can clean all guards from a roof without them even knowing you are there. This weapon one shots any unshielded targets at max range.
Stability for the Executioner 4th slot. At long range especially, you can get the second shot before the first has landed, giving the target no time to move if they are shielded and cannot be one shotted.

Steve 07.

P.S. Nuking them from orbit is the only way to be sure (to one shot!).
 
Doesn't matter. No survivors!
Main reason for stealth are covert missions and similar which required doing something without triggering alarm. Not to mention that if the settlement is not anarchy you will get full C&P response and all ships in the vicinity will attack you.
 
Main reason for stealth are covert missions and similar which required doing something without triggering alarm. Not to mention that if the settlement is not anarchy you will get full C&P response and all ships in the vicinity will attack you.
I think the emp from my nuke will take out the alarm. If I am in a ship in orbit, I am fairly confident about escaping retribution (famous last words!). Lots of CMDRs run around with 10 notoriety, not that I have ever got more than one or two. That will go eventually.

Steve 07.
 
I think the emp from my nuke will take out the alarm. If I am in a ship in orbit, I am fairly confident about escaping retribution (famous last words!). Lots of CMDRs run around with 10 notoriety, not that I have ever got more than one or two. That will go eventually.

Steve 07.

Well, nuking them from orbit is the only way to be sure.

EDIT - I hadn't refreshed the page ... doh.
 
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I'm totally enjoying covert missions. I'd like to become a complete ninja, though. Here are my thoughts:

Maverick Modules:
  • Improved Battery Capacity
  • Night Vision
  • Quieter Footsteps
  • ????
Weapons - I like the Zenith/AR-50 combo. They're working great for me.. I'll put Noise Suppressor and Audio Masking on both. (I happened to pick up a G3 AR-50 with Audio Masking and I love how it works).

Do you guys have any tips on what the 4th slot should be on the suit? What do you think about weapons?
I have those and reduced battery usage for all the tasing necessary when stealthing. I also have a G5 executioner with fast handling, both silencers, and +Mag. It's awesome to be able to one-shot everyone and draw no attention to yourself on raids. I think I should have gone with increased fire rate instead of faster handling in retrospect. I don't see the point of the scope given the already ridiculous range and speed of its projectiles. I have the Manticore sidearm but never use it. I disagree with the "useless" night vision arguments. It's tremendously helpful for detecting movement and, of course, targeting in the shadows.
 
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