Stealth Underrated, or overpowered?

Im pirating in Diso for 1,5 hours now, and had not lost a single fight against similar strong (Viper, Cobra, 1vs1 Situations) Player-Bountyhunter or backfighting Targets with my stealth-Cobra so far, and there was a LOT of fights goin on. The stronger Ships i can easily avoid by Speedadvantage. I dont have a Shield, most of them used Shield Cells. Combat Rankings where mostly far above my one. Yesterday i made a combat-ASP combat-log. I repeat, i dont have a shield!
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Is SR really that powerfull? Am i just lucky? Did they had a bad day? Is my SR-On/Off-triggering just that good?
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No clue, its just hillarius how underrated a stealth-Fighter is IMO. Give it a try, but be carefull, there is a LOT of micromanagement and overview you need for ist best potential!
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Greetings,
Rhazul Redman and the "sneaky Peen"
 
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Im pirating in Diso for 1,5 hours now, and had not lost a single fight against similar strong (Viper, Cobra, 1vs1 Situations) Player-Bountyhunter or backfighting Targets with my stealth-Cobra so far, and there was a LOT of fights goin on. The stronger Ships i can easily avoid by Speedadvantage. I dont have a Shield, most of them used Shield Cells. Combat Rankings where mostly far above my one. Yesterday i made a combat-ASP combat-log. I repeat, i dont have a shield!
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Is SR really that powerfull? Am i just lucky? Did they had a bad day? Is my SR-On/Off-triggering just that good?
.
No clue, its just hillarius how underrated a stealth-Fighter is IMO. Give it a try, but be carefull, there is a LOT of micromanagement and overview you need for ist best potential!
.
Greetings,
Rhazul Redman and the "sneaky Peen"

I would think anyone with fixed weapons would smoke you.
You can't stay stealthed forever, doesn't seem like viable option to begin with. Using it after your shields go down might make it more viable.
 
You can't stay stealthed forever
You dont need to. Thats why i suggested good micromanagement skills. I use it in Long fights without using heatsinks at all.
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I would think anyone with fixed weapons would smoke you.
doesn't seem like viable option to begin with
Its even stronger if used right after the fight starts, you cant do a good positioning against something u dont see... gives a fast advantage, then its no-shield VS no-shield pretty fast, exept that my cobra is designed for it and i know how to do it.
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/edit off for a smoke, still full of adrenaline xD
 
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I would think anyone with fixed weapons would smoke you.

People who can fight with fixed weapons are rare as hens teeth with the massive influx of players we've had since launch.

A lot of people are helpless when their target doesn't resolve on sensors and cannot be consistently targeted. Many simply will not know what is going on, and a high combat rank doesn't preclude this. I've seen one or two Elite CMDRs in FDLs who were less of a challenge than an Master AI Eagle in a CZ.

They should probably change "Combat ranking" to "Farm ranking".

Its even stronger if used right after the fight starts, gives u the domination over the enemy pretty fast...

Only incompetent ones.

I don't need you to resolve on sensors to find you, and I do not need to be able to target you to land accurate weapons fire.
 
People who can fight with fixed weapons are rare as hens teeth with the massive influx of players we've had since launch.

A lot of people are helpless when their target doesn't resolve on sensors and cannot be consistently targeted. Many simply will not know what is going on, and a high combat rank doesn't preclude this. I've seen one or two Elite CMDRs in FDLs who were less of a challenge than an Master AI Eagle in a CZ.

They should probably change "Combat ranking" to "Farm ranking".



Only incompetent ones.

I don't need you to resolve on sensors to find you, and I do not need to be able to target you to land accurate weapons fire.

So basicly u told that its a decent tactic against 90% of all Players. I also had this feeling. Thank you for confirmation...
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xD
 
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They should probably change "Combat ranking" to "Farm ranking".

Another truism from Morbad that noone can argue with :)
I treat "elite" players the same as I do a player with a docking computer.
The amount of "elite" Anaconda, Python and FDL pilots around the CGs is crazy.

@OP, obviously I think you are incorrect, but I'd love to be wrong. Stealth game mechanics that work would add some depth to the game play.
Post a video of it in action.
 
Post a video of it in action.

No Fraps, no size-recucing Software (this PC is like brand new), no YouTube account, and most important: Not willed to install/organize/upload (my playtime is so rare atm) just for a "proof". Just equip a Cobra the stealthyway and discover it by your own, you wont regret it!
 
No Fraps, no size-recucing Software (this PC is like brand new), no YouTube account, and most important: Not willed to install/organize/upload (my playtime is so rare atm) just for a "proof". Just equip a Cobra the stealthyway and discover it by your own, you wont regret it!

I wasn't asking for proof, just a demonstration :)

If you are using an NVIDIA card you can use its shadowplay feature to record. I'm sure AMD cards must have something similar.
 
No clue, its just hillarius how underrated a stealth-Fighter is IMO. Give it a try, but be carefull, there is a LOT of micromanagement and overview you need for ist best potential!

Would you be willing disclose a bit more informations on this? What has to be kept in mind when equipping the "stealthy way"?
Not for "proof" but because I would be really grateful for good tips and tricks concerning Stealth. Though I feel that an Eagle might not be the best ship choice there ... even a Vulture ... well.

So, would you like to share some more details? Thanks!
 
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I used fixed weapons since my sidewinder and, though I say so myself, I'm pretty damn good. I use all axis of control to keep on target and I've long been subconsciously competant at it; now I can keep hitting accurately with beams or bursts while doing other things like switching subsystems or rerouting power. I'm also pretty good at using headlook at the same time, which is useful for finding your next target.

I think I'd destroy anyone who tried an SR attack on me without a pretty big ship. Jus' sayin =D
 
I wasn't asking for proof, just a demonstration :)

If you are using an NVIDIA card you can use its shadowplay feature to record. I'm sure AMD cards must have something similar.

They don't apparently.
Isn't it odd how when asked for proof the OP comes out with so many reasons why he cant/wont provide it then disapears.
If it was me I'd be bending over backwards to show off my "skill" and claim bragging rights.
Fraps or equivalent, easy to find, takes a moment install.
Youtube account, takes a minute at most to set up.
Something smells funny to me.
My pc is also pretty brand new, still it took me less than 5 minutes to sort shadowplay and upload vids to youtube to show off my combat prowess and exploring chopps to my friends.
 
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Would you be willing disclose a bit more informations on this? What has to be kept in mind when equipping the "stealthy way"?
Not for "proof" but because I would be really grateful for good tips and tricks concerning Stealth. Though I feel that an Eagle might not be the best ship choice there ... even a Vulture ... well.

So, would you like to share some more details? Thanks!

You need an A power plant. Any A. A2, A7 whatever. That reduces your heat.
You want to use multicannons, or maybe cannons. No lasers, they cause too much heat.

Armour, lots of armour, you have no shields. This really is the downside, you can't protect your subsystems with armour. Any player who know where the powerplant is, or drives are will hit them. Infact its hard to not hit the drives if you are behind.

The disadvantage of silent running is it turns your shields off, no shields, no real disadvantage.

Heat sinks help, but you don't get much ammo for them.

I got some vid from ages ago in the forums somewhere. When you are under 300m you appear on the scanner no matter what you do.
 
Would you be willing disclose a bit more informations on this? What has to be kept in mind when equipping the "stealthy way"?
Not for "proof" but because I would be really grateful for good tips and tricks concerning Stealth. Though I feel that an Eagle might not be the best ship choice there ... even a Vulture ... well.

So, would you like to share some more details? Thanks!
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Well, silent run reduces your signature on radar to zero, which means you cant be seen on the radar and contact list, as well as gimballed/turret weapons cant target you.
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I start a fight, hitting SR button in the loading tunnel. Now the fight starts and there isnt a heat signature for my ship, most enemys panic here and just pick any direction to fly Forward to. Then i stick to the tail of my enemy and turn SR off to de-build the heat SR does to your ship. Most fights you cant stay behind all the time, and the dockfight starts at some point. Enemys shield is hardly destroyed at this Point and/or they already had to use Shield Cells. So after this starting-advantage i try to force "face to face" situations. If the enemy start to fire i hit SR instantly while fire my weapons, now against 90% of Player you dont receive any damage becouse fixed weapons arent that common and gimbal/turrets wont hit you. If you get damage, you can be sure he is using fixed weapons, which can be countered with dodging moves, screwing circles etc, which dont decrease your damage Output much if using gimballed weapon Systems by yourself. Of course chaffs do exist, but they are limited in usages while good SR on/of management is almost Infinitive, so against chaffs you Play over time. Becouse i dont have to spend any power to SYS, i can use this advantage (more boosts = more turnspeedpower) combined with FA-off to get behind again and turn off SR. Rinse and repeat. Of course fights can also be different, there isnt a 100% to-do-tactic. The Key is to use SR only in the few seconds the enemy can fire at you after the starting advantage. Which is, if you have good piloting skills around 20% of the time at most. So the heat build component of SR is almost not existent.
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Hope its understandable, english isnt my native language.
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What Fergal wrote is also a part of this, forgot to speak about those Basics, but Fergal explained pretty damn well!
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Greetings,
Rhazul Redman
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They don't apparently.
Isn't it odd how when asked for proof the OP comes out with so many reasons why he cant/wont provide it then disapears.
If it was me I'd be bending over backwards to show off my "skill" and claim bragging rights.
Fraps or equivalent, easy to find, takes a moment install.
Youtube account, takes a minute at most to set up.
Something smells funny to me.
My pc is also pretty brand new, still it took me less than 5 minutes to sort shadowplay and upload vids to youtube to show off my combat prowess and exploring chopps to my friends.
I just asked myself when the usual random "no-proof-not happenig" Player comes around the Corner. There we go! =)
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To be honest, im far to old and balanced to react to something like this with a change of my mind. If you think im talking crap , fine for me. Dont have to convince every random stranger i meet in the Internet. Hehe...
 
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I would think anyone with fixed weapons would smoke you.

People who can fight with fixed weapons are rare as hens teeth with the massive influx of players we've had since launch.

A lot of people are helpless when their target doesn't resolve on sensors and cannot be consistently targeted. Many simply will not know what is going on, and a high combat rank doesn't preclude this. I've seen one or two Elite CMDRs in FDLs who were less of a challenge than an Master AI Eagle in a CZ.

They should probably change "Combat ranking" to "Farm ranking".

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Well, silent run reduces your signature on radar to zero, which means you cant be seen on the radar and contact list, as well as gimballed/turret weapons cant target you.

It's not zero.

You will appear as an indeterminate sensor contact out to some fair range, and depending on sensor quality can be selected as a target at 300-500m.
 
I've got video action of a stealth cobra in the Lugh wars. But no clue with video editing , uploading to youtube, etc. They are great fun to fly and you get alot of extra gameplay to deal with as well, trying to run your ship as cold as possible. Installing an A rated lifesupport is a good idea, giving you 25 mins combat time at zero power usage. Shutting down the fsd, along with anything else you down't need helps. And even projectile weapons produce heat, so 4 pips to weapons on your attack runs slows the heat buildup alot.
 
It's not zero.

You will appear as an indeterminate sensor contact out to some fair range, and depending on sensor quality can be selected as a target at 300-500m.
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Its not zero in numbers youre right, but still "zero" in 99,9% of all combat situations. Im never that close exept i pwn someones tail, which includes that i wont get hit in that Situation.
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I've got video action of a stealth cobra in the Lugh wars. But no clue with video editing , uploading to youtube, etc. They are great fun to fly and you get alot of extra gameplay to deal with as well, trying to run your ship as cold as possible. Installing an A rated lifesupport is a good idea, giving you 25 mins combat time at zero power usage. Shutting down the fsd, along with anything else you down't need helps. And even projectile weapons produce heat, so 4 pips to weapons on your attack runs slows the heat buildup alot.
/ironic on
kshhh u cant show a Video so it cant be true!!11
/ironic off
 
Does this work at all against NPC ships or is strictly a PvP style loadout? I've been thinking of running a low head ASP or Cobra whenever I get bored of my Vulture..
 
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