SteamVR problem

I am trying to run Elite Dangerous in SteamVR, but the game refuses to do so. It runs on the Oculus launcher, I thought the original problem was that I had gotten the game on Epic. So I downloaded it on Steam, after waiting the whole day for it to download, I boot it up and see the Oculus desktop overlay. "What a surprise." I have tried everything I could but to no avail. If someone could help with this I would be very thankful.

(Edit: When I run vr mode, it opens both SteamVR and Oculus, but prioritizes the Oculus over the SteamVR)
 
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Had the same issue on the quest 2 until I ran Steamvr on the helmet and launched the game from there.
 
Which headset?

Speaking from CV1 experience, you must use the Oculus runtime, not the SteamVR runtime for Oculus headsets.

Afraid I can no longer remember how to launch the game in VR from within Steam - I use desktop shortcuts to the game launcher and I specify "/vr" as a command-line option for the shortcut when I want to play in VR. I do this partially to easily select between VR and "pancake" mode, and partially to easily switch between Commanders.

And alternative and possibly easier way is to use DrKai's "EdProfiler" tool.
 
I am trying to run Elite Dangerous in SteamVR, but the game refuses to do so. It runs on the Oculus launcher, I thought the original problem was that I had gotten the game on Epic. So I downloaded it on Steam, after waiting the whole day for it to download, I boot it up and see the Oculus desktop overlay. "What a surprise." I have tried everything I could but to no avail. If someone could help with this I would be very thankful.

(Edit: When I run vr mode, it opens both SteamVR and Oculus, but prioritizes the Oculus over the SteamVR)

Is there a reason you want to run on SteamVR instead of Oculus?

From what I understand, if it's an Oculus product, then you're probably going to get better performance going through the oculus runtime instead of SteamVR anyway...
 
Is there a reason you want to run on SteamVR instead of Oculus?

From what I understand, if it's an Oculus product, then you're probably going to get better performance going through the oculus runtime instead of SteamVR anyway...
Yeah, but OVR toolkit though
 
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