SteamVR world scale adjustment

The latest SteamVR beta (1.17.8) now contains a "per application" world scale override.'
Did some experimenting with it and at least for me, 165%-170% in Elite Dangerous seems to fix the scale.
The pilot body in VR no longer looks slim and tiny.
The old system for fixing the scale was to adjust the ipd offset, but that tweak was global, so it affected every VR
game, not just Elite. This new adjustment can be set individually for each game.
 

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For me personally, adjusting it fixed the scale in Elite. Though it didn't work as well in other games. It's definitely a step to the right direction, but still needs work. If you just want to fix the scale in Elite Dangerous, then this works for you, but if you have other VR games which scale you want to adjust, it might not work as good as you want it to.
Also, slight annoyance with Elite is, that every time you adjust the scale, you'll need to restart the game to see the changes.
 
Also, slight annoyance with Elite is, that every time you adjust the scale, you'll need to restart the game to see the changes.
That was the case with IPD as well. You can adjust it and see a difference, but it gets flattened, so the only rea;l way to appeciate the change is to restart the game. Annoying as F.
 
Its a good feature, however i turned on the controllers, entered the steam menu and tried to track my body, one controler in hand, and second one was tracked my arm, hand, elbow, and finally i discoveredy at 100% my body is in exact place as it should.
However if someone have larger body then may adjust the scale. For me 100-102% is covering my person. I have reverb g2 and 172cm.

However - arms, chest and balls are in exact place where should be, but the 'pilot' is definately slimmer than me, but i rather think the issue is in my belly.
 
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Its a good feature, however i turned on the controllers, entered the steam menu and tried to track my body, one controler in hand, and second one was tracked my arm, hand, elbow, and finally i discoveredy at 100% my body is in exact place as it should.
However if someone have larger body then may adjust the scale. For me 100-102% is covering my person. I have reverb g2 and 172cm.

However - arms, chest and balls are in exact place where should be, but the 'pilot' is definately slimmer than me, but i rather think the issue is in my belly.
Who ate all the pies?
 
The latest SteamVR beta (1.17.8) now contains a "per application" world scale override.'
Did some experimenting with it and at least for me, 165%-170% in Elite Dangerous seems to fix the scale.
The pilot body in VR no longer looks slim and tiny.
The old system for fixing the scale was to adjust the ipd offset, but that tweak was global, so it affected every VR
game, not just Elite. This new adjustment can be set individually for each game.
I found my commander in 'VR' in Odyssey to be the opposite (large), but that wasn't proper 'VR' :)
 
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