For me, the part of the recent update i was most excited for was the swinging coaster, Steel Hydra. I thought it could be one of the most accurate coaster types in the game. Upon building my own Steel Hydra, i was slightly disapointed. I have a few problems with the coaster that prevents me from making realistic versions of the ride in game. The biggest complaint I have is that the track piece length is limited too much. Many of the real life swinging coasters have tiny changes of directions that you can not recreate in game due to the track segments having to be so long. I could not find a picture of said quick changes in direction, but watch a pov of Ninja at Six Flags Magic Mountain or Vampire at Chessington. A quick solution to this would be to allow players to make short track sections. You can make short track sections with the friction brakes, but just not with normal track. Another issue i have is that the swinging of the ride vehicles is dampened too much. If i go from a hard right turn to a hard left turn, the vehicles do not swing out to the other side until its nearly out of the second turn. Yes, in real life the swinging coasters are dampened, but having ridden a few myself, i can say they are definitely not dampened that hard. And the last, but minor, complaint i have is that the catwalk is ugly and very unrealistic. The actual stairs of the catwalk is too spread out. I'm sure its that way because the developers thought it would prevent collision of the ride vehicles and the catwalk itself, but in real life, the vehicles wouldn't be swinging on catwalks except on a brake run. I know I've had nothing but complaints over this ride, but i must say, it is still a very good coaster, and i'm sure a lot went into its creation.
Also, i forgot to mention that when banking above 45 degrees, the supports seem to disappear, especially if you're turning to the right.
Also, i forgot to mention that when banking above 45 degrees, the supports seem to disappear, especially if you're turning to the right.
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