I think Elite NPCs are way too common, and doesn't leave much room for really special enemies. Additionally, there is too much interchangeability for low fight rank NPCs. I'm pretty sure I've seen a lost of Mostly Harmlesses that lacked shields, for example. It really bugs me that every pirate lord etc. in the universe is Elite and they don't even warrant that big a pay out.
Most NPCs should be normalized into the ~Competent range, current Elite NPCs should go down to Dangerous or so. Master and Elite should be truely nasty propositions, doing things a player would do like spamming chaff and shield cell banks. Special loadouts like full-railgun or seeker missile spam would also be interesting.
On a related note, it seems weird that every ship is referred to by their fight rank. Doesn't that devalue explorer and trade ranks a little? It would be interesting if every ship were referred to by their highest rank. *shrug*
Most NPCs should be normalized into the ~Competent range, current Elite NPCs should go down to Dangerous or so. Master and Elite should be truely nasty propositions, doing things a player would do like spamming chaff and shield cell banks. Special loadouts like full-railgun or seeker missile spam would also be interesting.
On a related note, it seems weird that every ship is referred to by their fight rank. Doesn't that devalue explorer and trade ranks a little? It would be interesting if every ship were referred to by their highest rank. *shrug*