<StereoFocalDistance> 25.000000 </StereoFocalDistance>

From: C:\Users\[you]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\Settings.xml

Does anybody know what the "infinite distance" value for this setting would be? It could be 25, I just find it hard to measure with the rift. Sometimes my brain tries to tell me that the planets are too close, but that could just be influenced by the fact that I was just hurtling past them at 2c?
 
Can also be dependent on the size / gravity of those planets. I've been by some where the drop off line was so close that the planet takes you entire horizon while some others are still very much far away. Those former ones look like one could just reach out with a hand and touch them. Yet, I know from experience (and many hours) that to actually reach any of them involves travelling a long time from the drop off line to the "cloud layer" or surface of those objects.
 
Cool man. Still I think we are talking about different things. I'm talking about the stereoscopic depth? You're right though, the scale is 1:1 spot on
 
I know what you mean, there actually shouldn't be any noticeable depth at the distance those planets/stars are at. When there is, it makes it feel like the planets/stars are small. I wonder if there is a setting that can be adjusted to fix that.
 
Well if there is, this would probably be it. But again, I'm not 100% sure it even is an issue.

The brain be a trickster...
 
Our brains aren't designed to comprehend what an object the size of a planet looks like when moving at large fraction of the speed of light ! We just interpret that as a relatively small object (beachball sized) relatively close (arms length) moving relatively slowly (walking speed). Notice how, when you drop out of SC the planet suddenly seems huge again.

There's no way you could make a planet 'look' 3D and big when your'e moving at those kind of speeds.

It doesn't help that nature is very fractal (self-similar, infinitely deep and repeating) - you can't tell how close something is because the surface features look the same at all levels of zoom. Craters come in all sizes, and they all look mostly the same as each other, the multi-kilometre ones look like the centimetre ones. You could totally take a photo of a pebble and fool someone it's an city sized asteroid. That's effectively what movie SFX do all the time.
 
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Our brains aren't designed to comprehend what an object the size of a planet looks like when moving at large fraction of the speed of light ! We just interpret that as a relatively small object (beachball sized) relatively close (arms length) moving relatively slowly (walking speed). Notice how, when you drop out of SC the planet suddenly seems huge again.

There's no way you could make a planet 'look' 3D and big when your'e moving at those kind of speeds.

It doesn't help that nature is very fractal (self-similar, infinitely deep and repeating) - you can't tell how close something is because the surface features look the same at all levels of zoom. Craters come in all sizes, and they all look mostly the same as each other, the multi-kilometre ones look like the centimetre ones. You could totally take a photo of a pebble and fool someone it's an city sized asteroid. That's effectively what movie SFX do all the time.

I completely agree and found your post a great read! But your middle paragraph indicates you missed the point of my thread. In fact, I just disagree with it. In order to make these things "look 3D" they have to be completely at infinite depth. Our brain registers this as a) being completely 2D and b) separating our pupils to look along parallel lines. So what I'm asking is, is this what's happening? Are these objects truly at "infinite depth" because it's hard to tell.

It's like when you go to a 3D movie. It is never produced at full depth. The "distant vistas" of the movie will always be close so you don't have to separate your eyes too much to see them. This is because they don't want to give most people who are not used to 3D headaches. But the thing is, when you watch the movie, even an experienced 3D user is pretty much convinced that they are at infinite depth. Taking off the glasses and seeing the 2 overlapping images confirms they are not (they are too close together - they should be separated the difference if your IPD). So I'm just wondering if that's what's happening here, and I can't just "take off the glasses" and check because they aren't overlapping images that can be measured.

So I'm having to rely on my brain and as you've pointed out very well in your post, "our brains aren't designed to comprehend" this well, and can be easily fooled by the motion that they are too small. They feel too small to me, even when standing still. But only just too small so I'm not sure if it's truth or just my brain falling for the tricks you've mentioned :D
 
I have found that if you adjust your IPD down (in the oculus config), it will fix the issue with things looking too small and at the wrong distance, try that and see if it helps.
 
I have a better view looking straight in the Oculus rift measurement tool. Instead of looking directly at the green line while moving it, look straight and move the green line at the edge of my eye view.
After you need to update your IPD in the dedicated file.

free to try
 
I have a better view looking straight in the Oculus rift measurement tool. Instead of looking directly at the green line while moving it, look straight and move the green line at the edge of my eye view.
After you need to update your IPD in the dedicated file.

free to try

That just sets my IPD to the very maximum...but turning it up DID help
 
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