Firstly, I'd like to say a huge thank you for continuing to offer native 3D support. I know it's a niche audience so the efforts are hugely appreciated.
However, as it stands at the moment, the game is borderline unplayable in 3D which is pretty tragic.
I thought I'd provide a few key issues and possible solutions:
Thanks for your time Devs!
However, as it stands at the moment, the game is borderline unplayable in 3D which is pretty tragic.
I thought I'd provide a few key issues and possible solutions:
- Problem: 99% of the text in the game is completely illegible due to it being too small to survive the squashing and stretching process of SBS 3D.
- Solution pt1: Add the ability to change the font size in game.
- Solution pt2: Add an option for Over/Under 3D which in my experience goes easier on text, especially on passive displays (please do this anyway! Would love Over/Under support)
- Solution pt3: Have the option to always display OSD text at screen level regardless of convergance/separation settings.
- Problem: Very time consuming to adjust Separation and Convergence Have to click apply each time to test, then go back into the settings if it's not right.
- Solution: Give real-time feedback to the player as the sliders are being adjusted.
- Problem: 3D depth is messed up when on foot. Hands appear as cardboard cutouts against the screen, environment does not feel to scale with player.
- Solution: Offer separate separation and convergence options for on-foot mode. Maybe even have separate 3D options for the character vs the environment.
- Problem: Interface elements appears at screen level in the Galaxy map (and possibly System map as well, can't remember).
- Solution: Make appropriate elements and markers match the 3D depth of the object they are describing.
Thanks for your time Devs!