Respectfully: No, and Completely Wrong.
CMDR Jesse30 came hunting in Eravate at one point, and found me with a bounty. He was in a DBS, me in a FAS (both ships far above stock levels). He cleaned my fraking clock - it's even on Youtube if you want to watch him owning me.

It had
nothing to do with meta. Ship stats say I should have easily won. But he's a better combat pilot, hands down. I lost because I made poor decisions against someone that is very skilled.
Meta wasn't the reason.
GluttonyFang is a far better pirate than I am. Again, nothing to do with Meta. It's because he's spent countless hours refining his career path.
Does meta matter? Absolutely. But that's not the only factor in winning an engagement. Even if every ship was
identical, you'd have the element of pilot skill. And skill is something the player can develop on their own. Practice. Learn. Improve. Look at something like... oh, I don't know - TeamFortress? Who wins in a battle of snipers? The guy that puts in a lot of play time, or the guy with the best hat? It's certainly not the rifle Meta, as both players have the same weapon.
GTR2 Racing? Of course meta (car setup) gives an advantage - but every driver has access to the same setup, provided they know what to use. From that point, it's up to driver skill - not some random assignment of who gets great tires, and who gets crap brakes.
DEV is already "nerfing and buffing" - they're just making it randomly occur, and hiding it behind a wall of 50 hours of "go find this thing, and play with a slot machine."