Sticky for optimal Windows Mixed Reality Headset settings

Based on the few reviews available, WMRHs don't work very well with Elite: Dangerous.

Does the lack of a sticky for said devices suggest that Frontier Developments doesn't support them?
 
I Have the lenovo and it works fine for me in ED, im just in the process of getting things setup after being away "Engineers" /spit but this has rekindled the old awe i used to have with my triple monitor setup
 
I Have the lenovo and it works fine for me in ED, im just in the process of getting things setup after being away "Engineers" /spit but this has rekindled the old awe i used to have with my triple monitor setup

Cheers. Good to hear.
I thought these mixed reality headsets would steal the VR market completely from Oculus and in part from the Vive, but apparently not. Odd as they seem to be superior in every way (apart from Vives room scale).
 
Cheers. Good to hear.
I thought these mixed reality headsets would steal the VR market completely from Oculus and in part from the Vive, but apparently not. Odd as they seem to be superior in every way (apart from Vives room scale).

Initial reports have been that the optics aren't as great as they could've been (small and fussy sweet spot), the inside-out tracking means you stand to lose your controller tracking if your hands aren't in front of your face, and the SteamVR integration is poorly implemented and should be considered beta. These reports were posted on this very forum, mind you, if you feel like doing a bit of searching. Otherwise, I hope the WinMR owners will continue to keep us posted as improvements are made to the platform.
 
...the inside-out tracking means you stand to lose your controller tracking if your hands aren't in front of your face,...

Which isn't relevant for Elite: Dangerous.

And I agree that the hearsay you relay suggests that implementation is poor. I've read/seen plenty of reviews for Elite: Dangerous and Vive or Oculus, but none of substance for the mixed reality headsets. Hence my initial post. And the lack of a sticky does indeed suggest that this "new product" isn't considered compatible by FD.

Or maybe the VR market is just saturated already?
 
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Which isn't relevant for Elite: Dangerous.

Elite is not a huge player in the VR world. Games like Lone Echo and From Other Suns are leading the way in VR innovation, and they require the dialed-in hardware experience of the Oculus (or Vive). If you're talking about the MR headsets being superior in every way, how would this flaw not be relevant to the discussion?

And I agree that the hearsay you relay suggests that implementation is poor. I've read/seen plenty of reviews for Elite: Dangerous and Vive or Oculus, but none of substance for the mixed reality headsets.

You might be careful calling these things "hearsay" as I've seen at least 2 substantive MR+Elite reviews on this very forum. Argue with the mods if you want those threads stickied, after you've done the searching to find them for yourself.
 
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... If you're talking about the MR headsets being superior in every way, how would this flaw not be relevant to the discussion?...

It's called context. Literally nothing makes any sense without it. So when you read a VR post in an Elite: Dangerous games forum, you really should read it in that context.

...You might be careful calling these things "hearsay" as I've seen at least 2 substantive MR+Elite reviews on this very forum. Argue with the mods if you want those threads stickied, after you've done the searching to find them for yourself.

Awesome. Could you share the links? Thanks. :)
 
You seem to have an answer for everything, and I don't appreciate how condescending you are on an otherwise friendly and helpful forum. Surely you can descend from your chair up high to rifle through month-old posts on this forum to come up with the reviews you seek.
 
You seem to have an answer for everything, and I don't appreciate how condescending you are on an otherwise friendly and helpful forum. Surely you can descend from your chair up high to rifle through month-old posts on this forum to come up with the reviews you seek.
And here I was, thinking you were the one being condescending. ;)

Whatever bud. Here's one for you: 5

Fly safe Commander.
 
Based on the few reviews available, WMRHs don't work very well with Elite: Dangerous.

Does the lack of a sticky for said devices suggest that Frontier Developments doesn't support them?

I’m using an Acer headset with WMR and Steam WMR VR, and Elite has worked well. I don’t have a Vive or Rift to compare. I’m also playing Fallout 4 VR and Aerofly FS 2 VR and both of those look good, too (fallout took some .ini file adjustments from the community on redit but that was for all VR brands, not just WMR).

I think as long as Frontier works in Steam VR, it should work on Steam WMR.
 
I’m using an Acer headset with WMR and Steam WMR VR, and Elite has worked well. I don’t have a Vive or Rift to compare. I’m also playing Fallout 4 VR and Aerofly FS 2 VR and both of those look good, too (fallout took some .ini file adjustments from the community on redit but that was for all VR brands, not just WMR).

I think as long as Frontier works in Steam VR, it should work on Steam WMR.

Good points. Thanks :)
 
I have the Samsung Odyssey and there is A LOT of stuttering/jittering while navigating the mission board, and also randomly. It is odd to me that the other WMR headset don't seem to have the issue. I'm so bummed to not being able to play E.D., but I guess it will be fixed when the driver hits 1.0 MS already confirmed they are tackling the issue reported through the feedback hub that me and revofire pointed out.
 
I have the Samsung Odyssey and there is A LOT of stuttering/jittering while navigating the mission board, and also randomly. It is odd to me that the other WMR headset don't seem to have the issue. I'm so bummed to not being able to play E.D., but I guess it will be fixed when the driver hits 1.0 MS already confirmed they are tackling the issue reported through the feedback hub that me and revofire pointed out.

Cheers. Sorry to hear it. Fingers crossed. I still find it odd that these new devices don't have designated stickies.
 
I’m all for a sticky for mixed reality users, that would be great! (although, it’s even better if it’s unnecessary 😀.)

I got the Acer headset as an extra freebie when I bought a new gaming rig around Black Friday. VR was on my wishlist for 2018, so it came a lot sooner than I expected. New to VR, I was blown away seeing Elite. What a joy!

It’s nice not being in either the Vive or Rift camps. And getting the Acer head-display as a free bonus leaves me fairly neutral on WMR. I think the market will remain mixed for a while yet in terms of VR hardware and software, but I would think that now having ASUS, Lenovo, Acer and Samsung making PC headsets is a good development for gamers long term and for driving VR more mainstream. (That darn motion sickness, though, it’s for real...)

At any rate, for games so far I found using some tweaks that worked for the Vive also worked for WMR. Although there doesn't seem to be in depth setting controls like apparently with Vive. For Elite, it’s been plug and play. Driving the SRV in Elite in VR...wow, just wow. But oh, queasy...perhaps some ginger tea....
 
Running the Samsung Odyssey with generally acceptable results. Compared to my Oculus the resolution is noticeably better with vastly improved 'black' levels and contrast (1440 x 1600 per eye). Having some issues with stuttering as identified with FPS dropping below 90 not triggering any form of reprojection in stations. Not sure if this is related to the Windows MR software or more likely the BETA Windows Mixed Reality for Steam VR (steam VR settings have no affect on reprojection).
Text is ALOT clearer than the Oculus, however 'off borsight' view does degrade quite due to the Fresnel lens design, but for me anyway not as bad as the god rays on the oculus. Zero issues with being able to wear glasses with the Odyssey.
Graphic setting to VR Medium with HMD quality at 1.5 seems to be the best visual for the resolution of the Odyssey and SteamVR performance with my system (4670K@4.1, 16Gb DDR3 @3200, GTX1070 overclock).
Will be keen to see how things improve with the WMR for STEAMVR - my main reason for purchasing the Odyssey was for ED.
Would love to see some formal support for the WMR headsets from Frontier - would be interesting to see if the HMD resolution settings could be adjusted per headset type native e.g. vive/oculus, WMR standard, Odyssey, PIMAX etc.
From a purely business position, adapting ED for native WMR support in liaison with Microsoft and getting ED on the Windows Store would be a killer ;-)
 
I have the Samsung Odyssey and there is A LOT of stuttering/jittering while navigating the mission board, and also randomly. It is odd to me that the other WMR headset don't seem to have the issue. I'm so bummed to not being able to play E.D., but I guess it will be fixed when the driver hits 1.0 MS already confirmed they are tackling the issue reported through the feedback hub that me and revofire pointed out.
I do get a little bit of judder/flicker when the mission board first loads but its was solid enough for the 3 hour minning session i had in my new T10, but as you say its early days yet waiting on optimisation and driver updates etc but im more than happy so far.
 
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I’m all for a sticky for mixed reality users, that would be great! (although, it’s even better if it’s unnecessary ��.)

I got the Acer headset as an extra freebie when I bought a new gaming rig around Black Friday. VR was on my wishlist for 2018, so it came a lot sooner than I expected. New to VR, I was blown away seeing Elite. What a joy!

It’s nice not being in either the Vive or Rift camps. And getting the Acer head-display as a free bonus leaves me fairly neutral on WMR. I think the market will remain mixed for a while yet in terms of VR hardware and software, but I would think that now having ASUS, Lenovo, Acer and Samsung making PC headsets is a good development for gamers long term and for driving VR more mainstream. (That darn motion sickness, though, it’s for real...)

At any rate, for games so far I found using some tweaks that worked for the Vive also worked for WMR. Although there doesn't seem to be in depth setting controls like apparently with Vive. For Elite, it’s been plug and play. Driving the SRV in Elite in VR...wow, just wow. But oh, queasy...perhaps some ginger tea....

Running the Samsung Odyssey with generally acceptable results. Compared to my Oculus the resolution is noticeably better with vastly improved 'black' levels and contrast (1440 x 1600 per eye). Having some issues with stuttering as identified with FPS dropping below 90 not triggering any form of reprojection in stations. Not sure if this is related to the Windows MR software or more likely the BETA Windows Mixed Reality for Steam VR (steam VR settings have no affect on reprojection).
Text is ALOT clearer than the Oculus, however 'off borsight' view does degrade quite due to the Fresnel lens design, but for me anyway not as bad as the god rays on the oculus. Zero issues with being able to wear glasses with the Odyssey.
Graphic setting to VR Medium with HMD quality at 1.5 seems to be the best visual for the resolution of the Odyssey and SteamVR performance with my system (4670K@4.1, 16Gb DDR3 @3200, GTX1070 overclock).
Will be keen to see how things improve with the WMR for STEAMVR - my main reason for purchasing the Odyssey was for ED.
Would love to see some formal support for the WMR headsets from Frontier - would be interesting to see if the HMD resolution settings could be adjusted per headset type native e.g. vive/oculus, WMR standard, Odyssey, PIMAX etc.
From a purely business position, adapting ED for native WMR support in liaison with Microsoft and getting ED on the Windows Store would be a killer ;-)
I do get a little bit of judder/flicker when the mission board first loads but its was solid enough for the 3 hour minning session i had in my new T10, but as you say its early days yet waiting on optimisation and driver updates etc but im more than happy so far.
Thanks for the feedback guys. Glad I'm not alone.
 
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My experience with the Odyssey was not a good one - I just could not get the sweet spot 100% and it does not support my IPD of 60mm - which my Rift and Pi4k does.

I am curious to see how it plays out - MS has a habit of abandoning stuff in the consumer space, so I would not put it past them to completely drop support for a feature/platform if it's not doing well for them, or having the native WMR apps dry up.

SteamVR bridge is definitely still a work in progress if you follow the discussion on the app's page in Steam. It's still a new platform and hopefully Valve can work with MS on fixing any API issues they currently have with WMR.
 
Hey, my two cents.

I've got the Dell Visor. It works "alright". I have only GTX1060 so it's not really overpowered machine, therefore I count some of the quirks to that.
My Elite runs quite well with VR High graphics settings plus some AA. However when I move my head too quickly, the Elite becomes kind of semi-transparent and I see the SteamVR blank space with the loading screen "behind", accompanied with an uncomfortable screen jerk (plus I usually have to zero out the view after that)
But I think it's a fault of beta WMR drivers for SteamVR and I hope it'll get sorted. Nothing Fdev could possibly do about it, I guess.

Other than that, my experience has been very positive and considering that other SteamVR games work fine, I remain hopeful that this minor inconvenience will get sorted out, eventually.

My experience with the Odyssey was not a good one - I just could not get the sweet spot 100% and it does not support my IPD of 60mm - which my Rift and Pi4k does.

I am curious to see how it plays out - MS has a habit of abandoning stuff in the consumer space, so I would not put it past them to completely drop support for a feature/platform if it's not doing well for them, or having the native WMR apps dry up.

SteamVR bridge is definitely still a work in progress if you follow the discussion on the app's page in Steam. It's still a new platform and hopefully Valve can work with MS on fixing any API issues they currently have with WMR.

Yeah, that's the downside. When you have an abnormal (narrow or too wide) IPD, WMR sucks and always will.
As for the support, the MS devs seem to be very (unusually, even) active on the discussion board, which fills me with hope.
 
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I have an awesome update for this!! I was talking with Microsoft engineers over on reddit, and after analyzing the trace I provided for Elite Dangerous, they believe they have found a fix and it was basically caused by the E.D. threads taking over the Mixed Reality threads. This would make a lot of sense according to what I was seeing!

They told me the fix should be part of the next Steam VR Mixed Reality beta!

Awesome news!
 
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