Just tried this and It didn't help at all, I cannot see how anyone using the Oculus Rift CV1 could not be seeing the smearing and color banding in the game, it is almost 16 bit color. There are halos around the stars of white haze, the smoke from the ship is just transparent haze and any black but not true black areas in space have well defined edging. Also the smearing of the dark is just as bad as it was in the DK2. It is sad, such a beautiful game would end up looking so horrible in the Oculus. I think the culprit maybe the OLED screens which have true black, which means the Pixels that represent black in the game are actually off, this makes the difference in between something that is colored black and the stuff that is true black very prominent. It usually can be fixed by making anything black in a game a dark color black that way the pixels are active even for black areas. Just a guess but if you look closely you will notice no screen door effect in the darkest areas of space but anything with color has a screen door effect. The state the game is in, at this point, for VR will deter me from playing it anymore, and I have been spoiled without VR I will just move on to the next space sim.