Still have that redundant pad spin on small stations

Deleting that would be pretty handy honestly... I think it takes around 6-8 seconds and is completely pointless. I haven't "done the math" or anything... but that really adds up in the long run.


It's only necessary for big stations.
 
By small stations, do you mean outposts?
If so, I hadn't really thought about it until now. But I guess the spin is only there so they can easily re-purpose across all starports (and/or entering/exiting the hangar).

That would still be a nice mini perk for landing at outposts, though. Land any which way, take off immediately, etc.
 
YEAH Maybe we can get teleport ship to next station too so we don't have to fly there. A few seconds of good grafix isn't earth shattering, I do believe you can do other things during this transition. mebbee?
 
YEAH Maybe we can get teleport ship to next station too so we don't have to fly there. A few seconds of good grafix isn't earth shattering, I do believe you can do other things during this transition. mebbee?

Ever heard the term reductio ad absurdum?

If you enter the hangar it makes sense that you need to get spun around for outfitting and the like. And during that time, sure, you can marvel at the graphics, quickly set destination, etc.
But I'm pretty sure the OP simply means "If we land on a pad in the open, and don't go inside, can't we just take off while facing the same direction?"

Probably not as easy as it sounds, but you don't have to be so sarky with your response.
 
ships landing will inevitable land facing the port (as they are coming from other place to the port)

ships leaving will inevitable move away from the port..

Having the ability to see what's in my flight path before I take off, and also facing the way (away from the port) is sensible.

To my mind, the rotating pads is perfectly justified and increases safety
 
I agree that on an outpost or planet-side base if you land & want to take off without entering the bay there is no functional benefit to rotating the pad.

It does telegraph to the observer that the ship is occupied & preparing to leave, which is useful info for a pirate or bounty hunter waiting for their target. Once I've landed on a pad (anywhere) if I don't intend to use the bay but don't plan to leave immediately either I will intentionally rotate the ship so an observer will have fewer clues about when I intend to leave.
 
ships landing will inevitable land facing the port (as they are coming from other place to the port)

ships leaving will inevitable move away from the port..

Having the ability to see what's in my flight path before I take off, and also facing the way (away from the port) is sensible.

To my mind, the rotating pads is perfectly justified and increases safety

...

These aren't airplanes. We take off vertically...
The pads at outposts often point us directly towards obstructions...

...
 
...
These aren't airplanes. We take off vertically...
The pads at outposts often point us directly towards obstructions...
...
Yes, this.
The suggestion to get rid of the rotation is old. FD should do it like they got rid of the delay for the lowering of the "blast shield" which isn't even in front of the buildings - they get blasted at every liftoff.

Pad rotation is dangerous and adds complexity and space requirements for ships that can take off and land vertically, sideways, backwards or however a talented pilot can manage; no wheels, no runway needed, no need to point in any direction.

It is illogical in the game context. I know FD thought it was cool and adds a bit of comforting routine, but I'd rather have to power up my engines for every liftoff as to have the pad rotate.
 
I agree that on an outpost or planet-side base if you land & want to take off without entering the bay there is no functional benefit to rotating the pad.

It does telegraph to the observer that the ship is occupied & preparing to leave, which is useful info for a pirate or bounty hunter waiting for their target. Once I've landed on a pad (anywhere) if I don't intend to use the bay but don't plan to leave immediately either I will intentionally rotate the ship so an observer will have fewer clues about when I intend to leave.

This is actually a pretty good point.
 
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