Still would like to know if.....

Multiplayer mode where you can chat too other zoos online and also trade like this too in real time, Visit other zoos from the franchise globe menu and spend at their zoo's from your own zoo profit.
I think these features would be really neat for planet zoo.
I have my zoo visitania but since the updates have been messing around abit with my animals and such i have had to try sell/replace some for the game to work pretty well again and for the animals to breed normally....One other feature could be maybe a repair all button? so that you don't have to individually get mechanics to wake up and go repair? or miss certain repairs within your zoo... i do get the short journey management and such of this but your staff can't use the transport in your zoo to get anywhere fast haha.
Maybe these features will become available in the future?
Thanks alot
Yours sincerely
The Monkey Nutz :D
 
I think having the option to sell animals directly to a specific player would be a great idea.

How it could work:

Through the main trade center market, but have an option to choose a zoo franchise name. That player's franchise avatar should come up when you would type it in, if nothing comes up then there isn't a player with that franchise name (either misspelling or some other reason?) They do not have to be online at the moment.

Once you've selected the zoo you want to send your animal too, it doesn't just automatically go over to their franchise. The other player would have to accept the animal, as well as accepting the cost of the animal. Several scenarios here, all assuming there is space in the receiving player's trade center.:

1) If it's a free animal there's no cost associated, the receiving player would accept the animal and then it's in their own trade center.

2) If the receiving player wants the animal but it's not free, but they are fine with the cost the sender is asking, they accept the offer and the animal goes into the receiving player's trade storage, and the money or CC is added to the sender's balance.

3) If the receiving player want the animal but not at the cost, they would reject the offer but there would be an option for a counter offer. At that point, the counter offer goes over to the player sending the animal, for the next time they're in the game. Counter offers could continue until the two players agree on a price, at which point scenario 2 would happen.

4) If the receiving player does not want the animal at all (or a any time between counteroffers from scenario 3), they would simply reject the offer completely and the sender would be notified the next time they were in the game.

There would also be the option for the sender to cancel the offer, if it hasn't been rejected by the receiving player - but this must be done prior to the receiving player accepting the offer and animal. Once they've accepted it, the animal is no longer the sender's animal and they are unable to cancel an offer.

I thought about adding an option for players to just swap animals, but I'm not sure if that would easier to do or not.

Admittedly a chat would take care of a lot of this, but that's still going to depend on if the player is actually online or in the game.
 
I think having the option to sell animals directly to a specific player would be a great idea.

How it could work:

Through the main trade center market, but have an option to choose a zoo franchise name. That player's franchise avatar should come up when you would type it in, if nothing comes up then there isn't a player with that franchise name (either misspelling or some other reason?) They do not have to be online at the moment.

Once you've selected the zoo you want to send your animal too, it doesn't just automatically go over to their franchise. The other player would have to accept the animal, as well as accepting the cost of the animal. Several scenarios here, all assuming there is space in the receiving player's trade center.:

1) If it's a free animal there's no cost associated, the receiving player would accept the animal and then it's in their own trade center.

2) If the receiving player wants the animal but it's not free, but they are fine with the cost the sender is asking, they accept the offer and the animal goes into the receiving player's trade storage, and the money or CC is added to the sender's balance.

3) If the receiving player want the animal but not at the cost, they would reject the offer but there would be an option for a counter offer. At that point, the counter offer goes over to the player sending the animal, for the next time they're in the game. Counter offers could continue until the two players agree on a price, at which point scenario 2 would happen.

4) If the receiving player does not want the animal at all (or a any time between counteroffers from scenario 3), they would simply reject the offer completely and the sender would be notified the next time they were in the game.

There would also be the option for the sender to cancel the offer, if it hasn't been rejected by the receiving player - but this must be done prior to the receiving player accepting the offer and animal. Once they've accepted it, the animal is no longer the sender's animal and they are unable to cancel an offer.

I thought about adding an option for players to just swap animals, but I'm not sure if that would easier to do or not.

Admittedly a chat would take care of a lot of this, but that's still going to depend on if the player is actually online or in the game.
The game I play were there is private trading has a unique player ID number. That could be given for a franchise zoo as well, for example #564564 - could be an additional point of validation, next to a name.

Chats would need a mod for security reason though, so no chat function.
 
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