"Stolen" Cargo?

This has to go. If I found or won cargo from Wanted Pirates, isn't this cargo mine?

This term "stolen" was not by activating anyones cargo hold to release the cargo. That would be "stolen". Because the owner is still alive and law would indicate that the cargo would be his/hers.

Also you can't even sell the "stolen" cargo, even after you pay the fine for "stolen" cargo.

That is wrong. Frontier, please change this.
 

Robert Maynard

Volunteer Moderator
No, it's not as the cargo was, in all probability, stolen by the ship that you destroyed - the canisters still belong to someone else.

You can sell stolen cargo on the Black Market (in the Contacts section of the station menu).

Watch out for being scanned by security forces or the station itself if you are carrying stolen goods - outposts are more lenient in this respect.
 
yep as above , find a nice out of the way outpost with a black market (or several) and note it down for taking the hot goods from your hold, just dont have "police" ships scan you , innterdict you and fine you, thats a b , but trying to get stuff past "customs" and being sucesssfull in the larger stations , that will have you feeling all Han Solo
 
This has to go. If I found or won cargo from Wanted Pirates, isn't this cargo mine?

No, it doesn't belong to you. You didn't buy it. It wasn't given to you. You stole it. You took it without permission. That's called stealing.
 
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It is. It's that last one tenth that you get fined for. Hopefully we'll get some type of salvage ability at some point, but like anything there'll be a cost with it. Maybe twice the price as on the black market, but you have to go through some red tape first to get approval.
 
find a nice out of the way outpost with a black market
i like Altair for this reason; it has a Fed orbiter and an Anarchy outpost - both with black markets - and it isn't too far out of the way from anywhere (eh!? whaddaya mean Sol isn't the middle of the universe?)

bounties and hot cargo? a fast run to the orbiter and beat the inevitable scan. cargo only? go to the outpost as slow as you like.
 
Its not broken.
Lets say there is a an actress is wearing a really nice one-of-a-kind diamond necklace.
Thug A walks over, punches her in the face and takes the necklace and runs. Its all over the news.
You walk outside and see Thug A running down the street! You just saw Thug A on television so you know the police are after him!
You give chase!
Thug A is tired... doesn't want to put up a fight or get caught. Thug A stops running and hands you the necklace. Says, "here, its yours. Just leave me alone."
You go home to enjoy your nice new shiny necklace.
Its still stolen. Does not belong to you. Belongs to the actress with the black eye.

Every cargo container in Elite: Dangerous in one-of-a-kind. It gets tagged to the owner. Only the original owner can legally sell it or relinquish title to another party. No matter how many times it changes hands.

Here's an experiment: Get three or four people together in game. Player 1 buys 4 tons of gold, flies to Lave and meets Player 2 where he jettisons the cargo. Player 2 picks up the cargo (now marked stolen) and heads to Diso. In Diso Player 2 drops the cargo (still marked stolen) and Player 3 picks it up and heads to Reorte. Player 3 then heads to Lave where Player 1 is still sitting outside Lave Station. Player 3 drops the Stolen cargo and... miraculously Player 1 scoops it up and it is no longer marked stolen. Why? Because it belongs to him.

Better example: Player in a Hauler gets interdicted by player-pirate in a Cobra. Cobra demands his cargo. Hauler complies. Cobra flies away.
But Hauler has friends and hauler makes a call...
Cobra is interdicted by three players in Anacondas. They insist that Cobra relinquishes the stolen goods. He complies. Anacondas scoop up the cargo and rendezvous with Hauler.
Anacondas jettison the cargo and Hauler picks it up. Cargo is no longer marked as stolen because Hauler is the original owner.
Hauler then "Abandons" some of the cargo so that the Anacondas can pick it up without it being marked "stolen" as a way of paying his friends for their good deed.
 
As a placeholder for Beta it was okay.
On live it's infantile.

None of this was in the other versions of the game so not required here.

The only cargo of concern should be illegal items in the particular system you are in.
 

Robert Maynard

Volunteer Moderator
As a placeholder for Beta it was okay.
On live it's infantile.

None of this was in the other versions of the game so not required here.

The only cargo of concern should be illegal items in the particular system you are in.

So pirates should be able to sell their booty on the open market at full price in stations with no questions asked?
 
It is different from the original game, where cannisters that were just floating out there were yours for the taking. You could also make the argument that they would be out there still, had you not picked them up and brought them to a port. I was very surprised when my lucky find turned out to cost me a bunch in fines (I didn't know you anted to wavoid scans the first time around), but several posters make good points as well. It was someone's cargo, you can't sell it, and the Firefly analogy is really good. (I see Firefly as a good analgous show for the Elite galaxy)
 
It's a built-in security measure of every cargo canister. It gets a code compatible with the ID code of the ship owner that bought it. If that code doesn't match the ID of the ship that is carrying said cargo, it is considered illegal. The code cannot be hacked or hidden. It can only be wiped by the captain of the ship before jettisoning by using the "abandon cargo" option.
 
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